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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 99,467 players on 11,887 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

195.60.166.227:30015 checked 12m ago

10x weekly wipes moddedcarbonpve
Release date
Next release
In five minutes (17:10 UTC)
Source
Live server queries
Server address
195.60.166.227:30015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

2/ 101

2% full

7-day average

1

peak 7

Rank

#2,829

top 13%

Last wipe

6d ago

weekly schedule

Next wipe

21h

Fri 30 Oct, 14:34 UTC

Main points

  • There were 2 players on it, 2% of its 101 slots.
  • Over the last seven days it averaged 1 players, with a peak of 7.
  • It ranks #2,829 of all ranked servers, the top 13%, on player hours over the last seven days.
  • Its current map went up 6d ago; the next wipe is expected Friday 30 October, 14:34 UTC, every Friday at 14:34 UTC.

2. Players

Figure 1: Players on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Players now and over time, UTC

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608018:0003:0012:0021:0006:0015:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Friday 30 October, 14:34 UTC, in 21h. Every Friday at 14:34 UTC · high confidence

Usual gap

7 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

6

players, last three wipes

Crowd held

20%

else halves by day 4.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
21hFri 30 Oct, 14:34 UTCOwn schedule
7d 1hThu 5 Nov, 19:00 UTCForce wipe FW
7d 21hFri 6 Nov, 14:34 UTCOwn schedule
14d 21hFri 13 Nov, 14:34 UTCOwn schedule
21d 21hFri 20 Nov, 14:34 UTCOwn schedule
28d 21hFri 27 Nov, 14:34 UTCOwn schedule
35d 1hThu 3 Dec, 19:00 UTCForce wipe FW
35d 21hFri 4 Dec, 14:34 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:34 UTC6d ago 7 – running 3
Fri 16 Oct, 13:45 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:50 UTC20d ago 5 held half 7 days 2
Thu 1 Oct, 18:00 UTC FW27d ago 7 halved by day 5 7.8 days 3
Fri 25 Sep, 15:12 UTC34d ago 8 halved by day 4 6.1 days 1
Fri 18 Sep, 14:02 UTC41d ago 7 halved by day 4 7 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

4500 · seed 1709423699

Map of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1709423699
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]

What the server publishes and what was recorded

Address195.60.166.227:30015
Region–
Max players101
Group limit8, the default
Wipe scheduleweekly
Last wipe23 Oct 2026, 14:34 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

★★★★★ RUSTGAMINGNATION ★★★★★ CUSTOM PvE • EVENTS • PURGE • ZOMBIES • SKILL TREE BUILD • EXPLORE • PROGRESS • FIGHT • SURVIVE ★ FEATURED EVENTS ★ ★ SURVIVAL FEATURES ★ • Raidable Bases • Start Protection • Zombie Events • Backpacks & Trading • Armored Convoy • Custom Research • Satellite Loot • Improved Smelting • Monument Mutations • Custom Stack Sizes • Plane Crash Events • Vehicles & Skin Centre • Guarded Crates • Base Protection ★ PROGRESSION ★ ★ PLAYER COMMANDS ★ • Skill Tree & XP /sethome - Set home • Skills & Bonuses /stab - Base protection • Progression Rewards /re - Raid rewards • Player Statistics /adminmsg - Contact staff • Custom Research /request - Get assistance ★ PURGE PvP ★ ★ RGN TEAM ★ Build & progress in PvE Owner: hellfires_tv Prepare for PURGE! Admins / Moderators: Advance warnings before PvP fantomasx • viviar FORTIFY • DEFEND • RAID Need help? FIGHT • SURVIVE /adminmsg • /request

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
|PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA|EU · groups of 10+ · 10x · weekly · 6 on average4 / 200
[SEA] CrustyRusty | 10x PvEEA · groups of 8+ · 10x · weekly · 5 on average3 / 50
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]groups of 8+ · 100000x · weekly · 4 on average4 / 101
RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTrEU · groups of 8+ · 100000x · weekly · 4 on average9 / 101
CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYSNA · groups of 8+ · 1e+06x · weekly · 4 on average3 / 100
RGN 100000x PvE [Events|Purge|Zombies|SkillTree]NA · groups of 8+ · 100000x · weekly · 3 on average2 / 100

11. Quick answers

From the figures on this page.

Wipe details

When does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is wiped on a schedule of every Friday at 14:34 UTC. On Friday 30 October at 14:34 UTC the next wipe is expected. The present world dates from 6 days 2 hours. Its tags carry a weekly wipe schedule.

How is wipe day run on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

The average busiest point of its recent wipes drew 6 players. 22 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 20% of cases. In the other cases, half the peak was lost by day 4.5.

About the server

Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] up, and how well has it held up?

This release records RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] as online. About 3 hours ago is when it last restarted, according to the uptime it reports. 163 of 168 hours on across the last 7 full days gives an uptime of 97%. The first sighting of it by Rust Census was on 13 September 2026.

Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 56 server fps and a minimum of 39. The world carried up to 149,406 entities, including buildings, deployables and all else. The peak memory use recorded was 4,788 MB. What players experience as lag is low fps combined with a climbing entity count.

In which location is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] based?

A region is not published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 195.60.166.227:30015 is its address.

What version of Rust has been recorded on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Rust network protocol 2635 and build 168909 on Linux is the version RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] carry?

At counting time RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] recorded 2 players across 101 slots. Averaged over seven days: 1 players, with a peak of 7. Over the past 48 hours the highest average fell at 19:00 UTC: 3 players.

How does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] compare with other servers in the rankings?

For seven-day player hours, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is ranked #2,829, placing it in the top 13% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Included in these Rust Census lists is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, counted, Modded Rust servers, counted, Rust PvE servers, listed, Roleplay servers: the listed count and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

What is meant by each tag shown on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

These are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp101 (Max players): Slots: 101; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^w (Weekly): The wipe cycle is weekly; ^r (Roleplay): Roleplay is the format here; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Carbon, a plugin framework, is installed. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Size 4,500 and seed 1709423699: that is the procedural map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], what rules and settings are in force?

RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] carries a 10x gather rate, as stated in its name. The default applies: groups are capped at 8 players. roleplay is the game mode recorded, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 195.60.166.227:30015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://www.rust-gaming-nation.com/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp101Max players Slots: 101.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Gameplay

^rRoleplay Roleplay is the format here.
^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.