Statistical profileOnline
(Wunders) Dev & Testing
195.201.167.33:28025 checked 9m ago
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1. Main points
Players now
0/ 25
0% full
7-day average
0
peak –
Rank
#15,404
top 69%
Last wipe
25d ago
no schedule published
Next wipe
8d 20h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 25 slots.
- It ranks #15,404 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on (Wunders) Dev & Testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 8d 20h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 36d 20h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW25d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of (Wunders) Dev & Testing
2500 · seed 1234567
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2500 |
| Seed | 1234567 |
8. Server characteristics
Table 4: Characteristics of (Wunders) Dev & Testing
What the server publishes and what was recorded
| Address | 195.201.167.33:28025 |
|---|---|
| Region | – |
| Max players | 25 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 22:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 164 on average | 100 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 110 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 29 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 96 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 34 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for (Wunders) Dev & Testing: what is it?
Once a month, and only with the force wipe, does (Wunders) Dev & Testing wipe. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 25 days 23 hours have passed since this world was made.
How is wipe day run on (Wunders) Dev & Testing?
The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
What does the record show for the uptime and current status of (Wunders) Dev & Testing?
This release records (Wunders) Dev & Testing as online. About 4 hours ago is when it last restarted, according to the uptime it reports. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. It was first seen by Rust Census on 13 September 2026.
How well does (Wunders) Dev & Testing perform?
Average server fps over the last 48 hours was 236, with a low of 228. Buildings, deployables and everything else in the world took the entity count to 33,012. The peak memory use recorded was 1,490 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for (Wunders) Dev & Testing?
No region is given by (Wunders) Dev & Testing. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 195.201.167.33:28025 it is addressed.
On which Rust version does (Wunders) Dev & Testing operate?
Rust network protocol 2635 and build 168909 on Linux is the version (Wunders) Dev & Testing runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on (Wunders) Dev & Testing?
(Wunders) Dev & Testing stands at 0 players from 25 slots in this release. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is (Wunders) Dev & Testing placed?
The rank for (Wunders) Dev & Testing is #15,404 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Where does (Wunders) Dev & Testing appear among the Rust Census lists and filters?
Included in these Rust Census lists is (Wunders) Dev & Testing: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on (Wunders) Dev & Testing?
These are the tags (Wunders) Dev & Testing publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp25 (Max players): 25 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on (Wunders) Dev & Testing?
(Wunders) Dev & Testing runs a procedural map of size 2,500 with seed 1234567, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On (Wunders) Dev & Testing, what rules and settings are in force?
No gather rate is recorded for (Wunders) Dev & Testing in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to (Wunders) Dev & Testing?
Enter client.connect 195.201.167.33:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp25 | Max players 25 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.