Statistical profileOffline
IKS[211 Devblog]
195.189.98.120:27015 checked 8d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,171
top 59%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #13,171 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on IKS[211 Devblog]
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of IKS[211 Devblog]
Table 2: The world
As the server publishes it
| Map | IKS_CustomMap_v5 |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of IKS[211 Devblog]
What the server publishes and what was recorded
| Address | 195.189.98.120:27015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 21:51 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 17 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 31 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 9 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 40 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 160 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on IKS[211 Devblog]?
Too few wipes of IKS[211 Devblog] are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 17 days 3 hours ago.
Server record
What does the record show for the uptime and current status of IKS[211 Devblog]?
IKS[211 Devblog] is offline at the time of this release; it was last seen 8 days 11 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 18 October 2026.
Which location does IKS[211 Devblog] run from?
No region is given by IKS[211 Devblog]. Rust Census does not look up where the machine stands; it shows where a server says it is. 195.189.98.120:27015 is its address.
On which Rust version does IKS[211 Devblog] operate?
Rust network protocol 2164 on Windows is the version IKS[211 Devblog] runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does IKS[211 Devblog] carry?
IKS[211 Devblog] is offline at present; its last recording was 8 days 11 hours ago.
What position does IKS[211 Devblog] hold in the server rankings?
For seven-day player hours, IKS[211 Devblog] is ranked #13,171, placing it in the top 59% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry IKS[211 Devblog]?
These Rust Census lists include IKS[211 Devblog]: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded.
The tags on IKS[211 Devblog]: what do they indicate?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game on this modded server; hb68d7370 (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag; stok (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
On IKS[211 Devblog], what rules and settings are in force?
No gather rate is given in the name of IKS[211 Devblog]. No group limit is published. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. VAC, Valve's anti-cheat, is disabled.
How to join
What steps are needed to join IKS[211 Devblog]?
Enter client.connect 195.189.98.120:27015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2164,hb68d7370,stok,oxide,modded
Game
mp10 | Max players The server holds 10 slots. |
|---|---|
v2164 | Protocol Your game must run protocol 2164 to join. |
Mods and access
oxide | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
modded | Modded Plugins or settings alter the game on this modded server. |
Other
hb68d7370 | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|---|
stok | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.