Statistical profileOffline
TEST
195.138.91.141:28015 checked 25d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,998
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,998 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on TEST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.1 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:49 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:20 UTC FW27d ago | 1 | – | 0.6 days | 1 |
| Mon 28 Sep, 23:59 UTC30d ago | 2 | held half | 2.8 days | 0 |
| Sat 26 Sep, 21:05 UTC32d ago | 2 | – | 2.1 days | 2 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TEST
3250 · seed 387396033
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3250 |
| Seed | 387396033 |
8. Server characteristics
Table 3: Characteristics of TEST
What the server publishes and what was recorded
| Address | 195.138.91.141:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 07:49 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 154 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 72 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 23 / 1000 |
10. Quick answers
From the figures on this page.
Wipe details
When does TEST wipe, and how often?
Wipes on TEST fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 3 hours ago.
On TEST, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server record
How reliable is TEST, and is it online now?
Last seen 25 days 23 hours ago, TEST is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 26 September 2026.
What location has been recorded for TEST?
No region is given by TEST. Rust Census does not look up where the machine stands; it shows where a server says it is. At 195.138.91.141:28015 it is addressed.
Which Rust version is TEST running?
Rust network protocol 2634 and build 166586 on Windows is the version TEST runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for TEST?
At this release TEST is offline, having last been seen 25 days 23 hours ago.
In the rankings of Rust servers, where is TEST placed?
For seven-day player hours, TEST is ranked #15,998, placing it in the top 70% of all ranked servers.
Lists and tags
Where does TEST appear among the Rust Census lists and filters?
The Rust Census lists that TEST fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on TEST?
Read by the game's server browser, TEST publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for TEST?
Size 3,250 and seed 387396033: that is the procedural map on TEST, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for TEST?
No gather rate is given in the name of TEST. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to TEST?
Enter client.connect 195.138.91.141:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166586 | Build Game build: 166586. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.