Statistical profileOnline
Salty Test #2
194.69.160.182:28025 checked 10m ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#11,325
top 51%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,325 of all ranked servers, the top 51%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Salty Test #2
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 23:13 UTC4d ago | – | – | running | 0 |
| Thu 22 Oct, 15:15 UTC7d ago | – | – | – | 1 |
| Wed 21 Oct, 16:07 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 18:08 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 15:49 UTC9d ago | – | – | – | 0 |
| Fri 16 Oct, 21:19 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 13:55 UTC14d ago | – | – | – | 0 |
| Wed 30 Sep, 17:00 UTC28d ago | 1 | halved by day 1 | 14.9 days | 1 |
| Tue 29 Sep, 09:24 UTC30d ago | 1 | – | 1.3 days | 0 |
| Mon 28 Sep, 13:00 UTC31d ago | 1 | – | 0.8 days | 0 |
| Tue 22 Sep, 16:16 UTC36d ago | 0 | – | 5.9 days | 0 |
| Mon 21 Sep, 21:35 UTC37d ago | 1 | – | 0.8 days | 0 |
| Mon 21 Sep, 01:59 UTC38d ago | 1 | – | 0.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Salty Test #2
What the server publishes and what was recorded
| Address | 194.69.160.182:28025 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 00:30 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
RAIDABLE BASES | ZOMBIES | XP/SKILLS | BOSSES | QUESTS | RAIDING NPCS EVENTS: Armored Train, Convoy, Sputnik, Junkyard Showdown, Gas Station, Contributions FEATURES: Enchants, Custom Weapons, Jet Packs, Summonable Heli & Bradley, Anti-Grub, Custom Maps, Farm Enchants, Skins, Personal Portals, Virtual Quarries, Unbreakable Minis, Kits, Vote Rewards, Virtual Backpack, Personal Recycler, Stacking Chests, Auto-Looting WHY PLAY HERE? • Progress through 15 unique skill paths including mining, raiding, farming, and more, with gather rates scaling from x1 to x5 before tea or pie bonuses. • Raid more than 300 unique NPC bases. • Defend your own base against raiding NPC attacks. • Survive nightly zombie hordes and take on unique bosses. • Complete 100+ quests and take part in story-driven server-wide contributions. • Summon Patrol Helicopters and Bradley APCs right at front of your base. • Explore fresh custom maps every wipe. • Use a 16-enchant system on clothing, weapons, and tools to build your own playstyle. • Access custom weapons like the MLRS Rocket Launcher or an M249 with double magazine size. • Use enchanted farm equipment like plots, beehives, and chicken coops with fixed stats unaffected by the environment. • Enjoy weekly skin updates, a large custom skin collection, and the ability to request skins you want added. • Use the teleport hub system and personal placed portals to travel around the map with ease. • Play with full anti-grub protection across events, monuments and regural PVE activities.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 183 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 182 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 85 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 343 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 246 / 700 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Salty Test #2?
With too few wipes of Salty Test #2 on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 4 days 15 hours.
Server record
How reliable is Salty Test #2, and is it online now?
This release records Salty Test #2 as online. The uptime it reports puts the last restart at about 4 days 13 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 17 September 2026.
How well does Salty Test #2 perform?
Over the last 48 hours, server fps averaged 59; the lowest reading was 43. The world carried up to 90,000 entities, including buildings, deployables and all else. The peak memory use recorded was 4,908 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Salty Test #2?
No region is given by Salty Test #2. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 194.69.160.182:28025 is its address.
Which Rust version is Salty Test #2 running?
Rust network protocol 2635 and build 169075 on Linux is the version Salty Test #2 runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Salty Test #2 carry?
The present count is 0 players on Salty Test #2, out of 20 slots. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is Salty Test #2 placed?
The rank for Salty Test #2 is #11,325 on seven-day player hours, in the top 51% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Salty Test #2?
Included in these Rust Census lists is Salty Test #2: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Salty Test #2 carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs169075 (Build): Build 169075 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed are the tags Salty Test #2 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Salty Test #2?
Size 4,000 and seed 1337: that is the procedural map on Salty Test #2, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for Salty Test #2?
No gather rate is given in the name of Salty Test #2. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Salty Test #2?
Enter client.connect 194.69.160.182:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs169075 | Build Build 169075 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.