Statistical profileOnline
Salty Test #1
194.69.160.182:28015 checked 11m ago
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1. Main points
Players now
1/ 20
5% full
7-day average
0
peak 2
Rank
#5,067
top 23%
Last wipe
5h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 1 players on it, 5% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,067 of all ranked servers, the top 23%, on player hours over the last seven days.
- Its current map went up 5h ago.
2. Players
Figure 1: Players on Salty Test #1
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.4 days
between real wipes
On rhythm
50%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
67%
else halves by day 9
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 08:44 UTC5h ago | – | – | running | 0 |
| Tue 27 Oct, 00:50 UTC2d ago | 1 | held half | 2.3 days | 0 |
| Thu 1 Oct, 17:10 UTC FW27d ago | 1 | halved by day 9 | 25.3 days | 3 |
| Tue 29 Sep, 06:22 UTC30d ago | 1 | held half | 2.5 days | 0 |
| Mon 28 Sep, 08:22 UTC31d ago | 1 | – | 0.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Salty Test #1
What the server publishes and what was recorded
| Address | 194.69.160.182:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 08:44 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
RAIDABLE BASES | ZOMBIES | XP/SKILLS | BOSSES | QUESTS | RAIDING NPCS EVENTS: Armored Train, Convoy, Sputnik, Junkyard Showdown, Gas Station, Contributions FEATURES: Enchants, Custom Weapons, Jet Packs, Summonable Heli & Bradley, Anti-Grub, Custom Maps, Farm Enchants, Skins, Personal Portals, Virtual Quarries, Unbreakable Minis, Kits, Vote Rewards, Virtual Backpack, Personal Recycler, Stacking Chests, Auto-Looting WHY PLAY HERE? • Progress through 15 unique skill paths including mining, raiding, farming, and more, with gather rates scaling from x1 to x5 before tea or pie bonuses. • Raid more than 300 unique NPC bases. • Defend your own base against raiding NPC attacks. • Survive nightly zombie hordes and take on unique bosses. • Complete 100+ quests and take part in story-driven server-wide contributions. • Summon Patrol Helicopters and Bradley APCs right at front of your base. • Explore fresh custom maps every wipe. • Use a 16-enchant system on clothing, weapons, and tools to build your own playstyle. • Access custom weapons like the MLRS Rocket Launcher or an M249 with double magazine size. • Use enchanted farm equipment like plots, beehives, and chicken coops with fixed stats unaffected by the environment. • Enjoy weekly skin updates, a large custom skin collection, and the ability to request skins you want added. • Use the teleport hub system and personal placed portals to travel around the map with ease. • Play with full anti-grub protection across events, monuments and regural PVE activities.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 190 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 26 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 29 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 281 / 700 |
11. Quick answers
From the figures on this page.
Wipe details
When does Salty Test #1 wipe, and how often?
Salty Test #1 wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 5 hours.
What should you expect on wipe day at Salty Test #1?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 67% of cases. The fall below half came by day 9 in those cases where it did not hold.
Server details
How reliable is Salty Test #1, and is it online now?
At the latest check, Salty Test #1 was online. By its own reported uptime, it restarted about 3 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
How well does Salty Test #1 perform?
Over the last 48 hours, server fps averaged 92; the lowest reading was 20. Buildings, deployables and everything else in the world took the entity count to 91,914. The peak memory use recorded was 8,705 MB. Players feel low fps and a rising entity count as lag.
In which location is Salty Test #1 based?
A region is not published by Salty Test #1. Rust Census does not look up where the machine stands; it shows where a server says it is. At 194.69.160.182:28015 it is addressed.
What version of Rust has been recorded on Salty Test #1?
Rust network protocol 2635 and build 168909 on Linux is the version Salty Test #1 runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Salty Test #1?
Salty Test #1 stands at 1 players from 20 slots in this release. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.
In the rankings of Rust servers, where is Salty Test #1 placed?
For seven-day player hours, Salty Test #1 is ranked #5,067, placing it in the top 23% of all ranked servers.
Tags, lists
Where does Salty Test #1 appear among the Rust Census lists and filters?
Included in these Rust Census lists is Salty Test #1: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Salty Test #1 carry?
These are the tags Salty Test #1 publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Salty Test #1?
The procedural map on Salty Test #1 is generated by the game, measures 4,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for Salty Test #1?
No gather rate is recorded for Salty Test #1 in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Salty Test #1?
Enter client.connect 194.69.160.182:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.