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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 68,729 players on 11,758 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RFL Test Server

194.50.234.143:28015 checked 16d ago

monthly wipes moddedoxidepve
Release date
Next release
In five minutes (23:15 UTC)
Source
Live server queries
Server address
194.50.234.143:28015
First recorded
29 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak –

Rank

#14,590

top 68%

Last wipe

16d ago

monthly schedule

Next wipe

6d 19h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • It ranks #14,590 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 16d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on RFL Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

Usual gap

14 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
6d 19hThu 5 Nov, 19:00 UTCForce wipe FW
11d 23hTue 10 Nov, 22:53 UTCOwn schedule
25d 23hTue 24 Nov, 22:53 UTCOwn schedule
34d 19hThu 3 Dec, 19:00 UTCForce wipe FW
39d 23hTue 8 Dec, 22:53 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC16d ago 1 – running 0
Tue 29 Sep, 22:50 UTC30d ago 2 halved by day 1 14 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RFL Test Server

4500 · seed 9889632

Map of RFL Test Server

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed9889632
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of RFL Test Server

What the server publishes and what was recorded

Address194.50.234.143:28015
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe13 Oct 2026, 22:53 UTC
Hostname–
First seen29 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

This server is used only for testing. Server availability is not guaranteed and may change without warning. Random uptime, restarts, and shutdowns should be expected. Progress here is not permanent! Discord Community! - https://discord.gg/rflservers

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average66 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average50 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average41 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 37 on average104 / 125
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 34 on average13 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average38 / 100

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for RFL Test Server: what is it?

Wipes on RFL Test Server follow a rhythm of every other Tuesday at 22:53 UTC. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. The present world dates from 16 days. A monthly wipe schedule is published in its tags.

On RFL Test Server, what happens on wipe day?

Recent wipes drew an average peak of 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 1.

Server details

What does the record show for the uptime and current status of RFL Test Server?

The latest count records RFL Test Server as offline, last seen 16 days ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 29 September 2026.

What location has been recorded for RFL Test Server?

No region is published by RFL Test Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 194.50.234.143:28015 is its address.

On which Rust version does RFL Test Server operate?

This release lists RFL Test Server on Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for RFL Test Server?

At this release RFL Test Server is offline, having last been seen 16 days ago.

What position does RFL Test Server hold in the server rankings?

The rank for RFL Test Server is #14,590 on seven-day player hours, in the top 68% of ranked servers.

Lists and tags

Where does RFL Test Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is RFL Test Server: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on RFL Test Server carry?

These are the tags RFL Test Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on RFL Test Server?

RFL Test Server runs a procedural map of size 4,500 with seed 9889632, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is RFL Test Server configured, and what rules does it keep?

No gather rate is given in the name of RFL Test Server. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join RFL Test Server?

Enter client.connect 194.50.234.143:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://shop.rflservers.com/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.