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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,408 players on 11,904 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

194.50.234.140:28015 checked 9m ago

monthly wipes moddedoxidepve
Release date
Next release
In five minutes (17:35 UTC)
Source
Live server queries
Server address
194.50.234.140:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

3/ 50

6% full

7-day average

3

peak 12

Rank

#1,726

top 8%

Last wipe

27d ago

monthly schedule

Next wipe

7d 1h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 3 players on it, 6% of its 50 slots.
  • Over the last seven days it averaged 3 players, with a peak of 12.
  • It ranks #1,726 of all ranked servers, the top 8%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Players now and over time, UTC

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

01020304018:0003:0012:0022:0007:0016:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

Wipe-day peak

20

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 1hThu 5 Nov, 19:00 UTCForce wipe FW
35d 1hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

4500 · seed 124032105

Map of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Table 3: The world

As the server publishes it

MapProcedural Map
Size4500
Seed124032105
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

What the server publishes and what was recorded

Address194.50.234.140:28015
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe1 Oct 2026, 17:43 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Welcome to RFL MOD! We are a modded PvE server committed to delivering an exceptional PvE Rust gaming experience for all players. - No Killing! No Raiding! No Looting! No Trespassing! - Language - English - Noob Friendly! - Custom Events - Including over 75 Raidable Bases, Bradley Guards, and more! - Active Admins and helpful community - Decay, upkeep and building damage disabled - Discord Community! - https://discord.gg/QhYuhvYRgf - Online Store! - Full map wipe the first Thursday of every month, BP wipes only when forced

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average40 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average35 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average27 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average74 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average22 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average15 / 100

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Once a month, and only with the force wipe, does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 27 days 23 hours. A monthly wipe schedule is published in its tags.

What should you expect on wipe day at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The average busiest point of its recent wipes drew 20 players. On the latest wipe, 45 hours passed before the crowd peaked.

Server details

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting up, and how well has it held up?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online at the time of this release. By its own reported uptime, it restarted about 8 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.

What does the performance record of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting show?

Over the last 48 hours, server fps averaged 30; the lowest reading was 21. The world carried up to 238,219 entities, including buildings, deployables and all else. Memory use reached 4,949 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run from?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Census does not look up where the machine stands; it shows where a server says it is. At 194.50.234.140:28015 it is addressed.

What version of Rust has been recorded on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

This release lists RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The present count is 3 players on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, out of 50 slots. Averaged over seven days: 3 players, with a peak of 12. Over the past 48 hours the highest average fell at 20:00 UTC: 6 players.

What position does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold in the server rankings?

The rank for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is #1,726 on seven-day player hours, in the top 8% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

These Rust Census lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what do they indicate?

These are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Size 4,500 and seed 124032105: that is the procedural map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting configured, and what rules does it keep?

No gather rate is given in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

How can you connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Enter client.connect 194.50.234.140:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://shop.rflservers.com/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^mMonthly This server wipes monthly, on Facepunch's force wipe.

Gameplay

^pPvE Player-versus-player fighting is off; the world provides the danger.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.