Statistical profileOnline
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
194.50.234.140:28015 checked 9m ago
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1. Main points
Players now
3/ 50
6% full
7-day average
3
peak 12
Rank
#1,726
top 8%
Last wipe
27d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 3 players on it, 6% of its 50 slots.
- Over the last seven days it averaged 3 players, with a peak of 12.
- It ranks #1,726 of all ranked servers, the top 8%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Wipe-day peak
20
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 1h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 1h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 20 | – | running | 3 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
4500 · seed 124032105
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 124032105 |
8. Server characteristics
Table 4: Characteristics of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
What the server publishes and what was recorded
| Address | 194.50.234.140:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 17:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to RFL MOD! We are a modded PvE server committed to delivering an exceptional PvE Rust gaming experience for all players. - No Killing! No Raiding! No Looting! No Trespassing! - Language - English - Noob Friendly! - Custom Events - Including over 75 Raidable Bases, Bradley Guards, and more! - Active Admins and helpful community - Decay, upkeep and building damage disabled - Discord Community! - https://discord.gg/QhYuhvYRgf - Online Store! - Full map wipe the first Thursday of every month, BP wipes only when forced
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 40 / 300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 35 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 27 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 74 / 100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 22 / 100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 15 / 100 |
11. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Once a month, and only with the force wipe, does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 27 days 23 hours. A monthly wipe schedule is published in its tags.
What should you expect on wipe day at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The average busiest point of its recent wipes drew 20 players. On the latest wipe, 45 hours passed before the crowd peaked.
Server details
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting up, and how well has it held up?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is online at the time of this release. By its own reported uptime, it restarted about 8 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting show?
Over the last 48 hours, server fps averaged 30; the lowest reading was 21. The world carried up to 238,219 entities, including buildings, deployables and all else. Memory use reached 4,949 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run from?
No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Census does not look up where the machine stands; it shows where a server says it is. At 194.50.234.140:28015 it is addressed.
What version of Rust has been recorded on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
This release lists RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The present count is 3 players on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, out of 50 slots. Averaged over seven days: 3 players, with a peak of 12. Over the past 48 hours the highest average fell at 20:00 UTC: 6 players.
What position does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold in the server rankings?
The rank for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is #1,726 on seven-day player hours, in the top 8% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
These Rust Census lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: what do they indicate?
These are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Size 4,500 and seed 124032105: that is the procedural map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting configured, and what rules does it keep?
No gather rate is given in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Enter client.connect 194.50.234.140:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://shop.rflservers.com/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.