Statistical profileOffline
Server_210_DevBlog
194.48.218.212:28015 checked 5d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 2
Rank
#9,440
top 42%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #9,440 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on Server_210_DevBlog
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Server_210_DevBlog
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server_210_DevBlog
What the server publishes and what was recorded
| Address | 194.48.218.212:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 14:50 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 114 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 195 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 75 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 221 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 348 / 350 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Server_210_DevBlog?
Too few wipes of Server_210_DevBlog are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 7 days 4 hours.
Server details
What does the record show for the uptime and current status of Server_210_DevBlog?
Last seen 5 days 23 hours ago, Server_210_DevBlog is offline in this release. A total of 1 of 144 hours were up over 6 full days, which is 1% of the time. First recorded by Rust Census on 22 October 2026.
What location has been recorded for Server_210_DevBlog?
No region is published by Server_210_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 194.48.218.212:28015 is its address.
What version of Rust has been recorded on Server_210_DevBlog?
The version in use on Server_210_DevBlog is Rust network protocol 2201 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Server_210_DevBlog?
Server_210_DevBlog is offline at present; its last recording was 5 days 23 hours ago. Averaged over seven days: 1 players, with a peak of 2.
How does Server_210_DevBlog compare with other servers in the rankings?
For seven-day player hours, Server_210_DevBlog is ranked #9,440, placing it in the top 42% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Server_210_DevBlog?
These Rust Census lists include Server_210_DevBlog: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
The tags on Server_210_DevBlog: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; v2201 (Protocol): Protocol 2201 is required; a different version cannot join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): This server is listed as modded, with plugins or settings that change the game; hd910d3d2 (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Server_210_DevBlog publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Server_210_DevBlog?
A procedural map runs on Server_210_DevBlog, generated by the game.
How is Server_210_DevBlog configured, and what rules does it keep?
No gather rate is given in the name of Server_210_DevBlog. Group limits are not published here. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The server does not run VAC, Valve's anti-cheat.
How to join
How can you connect to Server_210_DevBlog?
Enter client.connect 194.48.218.212:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
v2201 | Protocol Protocol 2201 is required; a different version cannot join. |
Mods and access
oxide | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
modded | Modded This server is listed as modded, with plugins or settings that change the game. |
Other
hd910d3d2 | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.