Statistical profileOffline
Rust Devblog Server
194.46.58.122:28015 checked 13d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#14,594
top 68%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #14,594 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 31d ago.
2. Players
Figure 1: Players on Rust Devblog Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Devblog Server
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Devblog Server
What the server publishes and what was recorded
| Address | 194.46.58.122:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 28 Sep 2026, 00:32 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 153 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 95 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 240 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 349 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Rust Devblog Server?
With too few wipes of Rust Devblog Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 31 days 16 hours have passed since this world was made.
Server details
How reliable is Rust Devblog Server, and is it online now?
Rust Devblog Server is offline at the time of this release; it was last seen 13 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 16 October 2026.
Which location does Rust Devblog Server run from?
No region is published by Rust Devblog Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 194.46.58.122:28015 is its address.
On which Rust version does Rust Devblog Server operate?
The version in use on Rust Devblog Server is Rust network protocol 2362 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for Rust Devblog Server?
At this release Rust Devblog Server is offline, having last been seen 13 days 2 hours ago.
How does Rust Devblog Server compare with other servers in the rankings?
For seven-day player hours, Rust Devblog Server is ranked #14,594, placing it in the top 68% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust Devblog Server?
These Rust Census lists include Rust Devblog Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
The tags on Rust Devblog Server: what do they indicate?
Read by the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; v2362 (Protocol): Protocol 2362 is required; a different version cannot join; ptrak (Networking): RakNet is used, the standard network layer of the game; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here; hil2cpp (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags; stok (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Rust Devblog Server?
Rust Devblog Server runs a procedural map, which the game generates.
How is Rust Devblog Server configured, and what rules does it keep?
No gather rate is recorded for Rust Devblog Server in its name. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
What is the way to join Rust Devblog Server?
Enter client.connect 194.46.58.122:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
v2362 | Protocol Protocol 2362 is required; a different version cannot join. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Other
hil2cpp | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|---|
stok | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.