Statistical profileOffline
Hive staging test (shards) - dev only
194.46.57.73:28035 checked 2d ago
Connect to this server
1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#10,335
top 46%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #10,335 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Hive staging test (shards) - dev only
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:00 UTC2d ago | 0 | – | running | 0 |
| Sun 25 Oct, 12:00 UTC3d ago | 2 | – | 1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Hive staging test (shards) - dev only
1000 · seed 0
Table 2: The world
As the server publishes it
| Map | CraggyBuildBattleFieldArenaScri |
|---|---|
| Size | 1000 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Hive staging test (shards) - dev only
What the server publishes and what was recorded
| Address | 194.46.57.73:28035 |
|---|---|
| Region | – · us1 |
| Max players | 20 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 12:00 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 27 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 28 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Hive staging test (shards) - dev only wipe, and how often?
With too few wipes of Hive staging test (shards) - dev only on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 2 days 14 hours ago.
On Hive staging test (shards) - dev only, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
Server details
How reliable is Hive staging test (shards) - dev only, and is it online now?
Last seen 2 days 2 hours ago, Hive staging test (shards) - dev only is offline in this release. 47 of 96 hours on across the last 4 full days gives an uptime of 49%. The first sighting of it by Rust Census was on 24 October 2026.
What location has been recorded for Hive staging test (shards) - dev only?
No region is given by Hive staging test (shards) - dev only, and its region code is us1. Rust Census does not look up where the machine stands; it shows where a server says it is. 194.46.57.73:28035 is its address.
On which Rust version does Hive staging test (shards) - dev only operate?
This release lists Hive staging test (shards) - dev only on Rust network protocol 2635, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Hive staging test (shards) - dev only carry?
The last count for Hive staging test (shards) - dev only was 2 days 2 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 2.
What position does Hive staging test (shards) - dev only hold in the server rankings?
The rank for Hive staging test (shards) - dev only is #10,335 on seven-day player hours, in the top 46% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Hive staging test (shards) - dev only?
The Rust Census lists that Hive staging test (shards) - dev only fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Which meanings do the tags on Hive staging test (shards) - dev only carry?
Read by the game's server browser, Hive staging test (shards) - dev only publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; v2635 (Protocol): To connect, your game version must match protocol 2635; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $rus1 (Region code): us1 is the region code this server carries; ^z (Modded): Modded: the game is changed by plugins or settings; ^o (Oxide): The plugin framework in use is Oxide (uMod); dev (Custom tag): The tag is custom: it was set by the owner or by a plugin; h (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Hive staging test (shards) - dev only?
The procedural map on Hive staging test (shards) - dev only is generated by the game and measures 1,000. Recorded under map name: CraggyBuildBattleFieldArenaScri.
How is Hive staging test (shards) - dev only configured, and what rules does it keep?
No gather rate is given in the name of Hive staging test (shards) - dev only. A group limit is not published for this server. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join Hive staging test (shards) - dev only?
Enter client.connect 194.46.57.73:28035 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://rustminigames.com.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players 20 slots are available. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$rus1 | Region code us1 is the region code this server carries. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^o | Oxide The plugin framework in use is Oxide (uMod). |
Other
dev | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
h | Custom tag The tag is custom: it was set by the owner or by a plugin. |
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
