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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 77,039 players on 11,802 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

rrcapture dev

194.46.57.73:28025 checked 17d ago

moddedoxide
Release date
Next release
In five minutes (22:15 UTC)
Source
Live server queries
Server address
194.46.57.73:28025
First recorded
10 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 4

25% full

7-day average

0

peak –

Rank

#13,624

top 61%

Last wipe

18d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 25% of its 4 slots.
  • It ranks #13,624 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 18d ago.

2. Players

Figure 1: Players on rrcapture dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of rrcapture dev

2000 · seed 1337

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed1337
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of rrcapture dev

What the server publishes and what was recorded

Address194.46.57.73:28025
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 20:47 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average119 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average140 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average105 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30 / 1000

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on rrcapture dev?

Too few wipes of rrcapture dev are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 18 days ago.

About the server

What does the record show for the uptime and current status of rrcapture dev?

Last seen 17 days 22 hours ago, rrcapture dev is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 10 October 2026.

Which location does rrcapture dev run from?

No region is given by rrcapture dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 194.46.57.73:28025 it is addressed.

Which Rust version is rrcapture dev running?

This release lists rrcapture dev on Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for rrcapture dev?

rrcapture dev is offline at present; its last recording was 17 days 22 hours ago.

In the rankings of Rust servers, where is rrcapture dev placed?

The rank for rrcapture dev is #13,624 on seven-day player hours, in the top 61% of ranked servers.

Lists and tags

Where does rrcapture dev appear among the Rust Census lists and filters?

The Rust Census lists that rrcapture dev fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on rrcapture dev?

Read by the game's server browser, rrcapture dev publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): Slots: 4; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): Build 166652 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for rrcapture dev?

The procedural map on rrcapture dev is generated by the game, measures 2,000 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page.

On rrcapture dev, what rules and settings are in force?

The name of rrcapture dev carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is disabled.

How to join

What is the way to join rrcapture dev?

Enter client.connect 194.46.57.73:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players Slots: 4.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol To connect, your game version must match protocol 2634.
cs166652Build Build 166652 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.