Statistical profileOnline
Cucer Dev [8] | Night Zombies
194.31.52.30:28015 checked 12m ago
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1. Main points
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
84d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 8 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 84d ago.
2. Players
Figure 1: Players on Cucer Dev [8] | Night Zombies
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Cucer Dev [8] | Night Zombies
What the server publishes and what was recorded
| Address | 194.31.52.30:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Aug 2026, 22:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 70 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 97 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 32 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Cucer Dev [8] | Night Zombies wipe, and how often?
Too few wipes of Cucer Dev [8] | Night Zombies are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 84 days 8 hours.
About the server
What does the record show for the uptime and current status of Cucer Dev [8] | Night Zombies?
At the latest check, Cucer Dev [8] | Night Zombies was online. By its own reported uptime, it restarted about 5 days 22 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does Cucer Dev [8] | Night Zombies perform?
The figures for the last 48 hours give an average of 228 server fps and a minimum of 155. The world carried up to 4,866 entities, including buildings, deployables and all else. Up to 1,071 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for Cucer Dev [8] | Night Zombies?
A region is not published by Cucer Dev [8] | Night Zombies. Rust Census does not look up where the machine stands; it shows where a server says it is. At 194.31.52.30:28015 it is addressed.
What version of Rust has been recorded on Cucer Dev [8] | Night Zombies?
This release lists Cucer Dev [8] | Night Zombies on Rust network protocol 2631 and build 158240, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What are the current player figures for Cucer Dev [8] | Night Zombies?
At counting time Cucer Dev [8] | Night Zombies recorded 0 players across 8 slots. The seven-day average for this server is 0 players.
What position does Cucer Dev [8] | Night Zombies hold in the server rankings?
The rank for Cucer Dev [8] | Night Zombies is #15,339 on seven-day player hours, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Cucer Dev [8] | Night Zombies?
Included in these Rust Census lists is Cucer Dev [8] | Night Zombies: Modded Rust servers, counted and Rust servers with zombie in the name. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Cucer Dev [8] | Night Zombies: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp8 (Max players): 8 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2631 (Protocol): Protocol 2631 is required; a different version cannot join; cs158240 (Build): Build 158240 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Cucer Dev [8] | Night Zombies publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Cucer Dev [8] | Night Zombies?
The procedural map on Cucer Dev [8] | Night Zombies is generated by the game, measures 1,200 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Cucer Dev [8] | Night Zombies configured, and what rules does it keep?
No gather rate is recorded for Cucer Dev [8] | Night Zombies in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Cucer Dev [8] | Night Zombies?
You can open the console in Rust with F1 and enter client.connect 194.31.52.30:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp8 | Max players 8 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2631 | Protocol Protocol 2631 is required; a different version cannot join. |
cs158240 | Build Build 158240 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.