Statistical profileOnline
[US] Visuals Cinematic | Private
193.31.31.106:28045 checked 11m ago
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1. Main points
Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#12,867
top 58%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 30 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,867 of all ranked servers, the top 58%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on [US] Visuals Cinematic | Private
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.3 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:21 UTC21d ago | 2 | – | running | 1 |
| Thu 1 Oct, 19:29 UTC FW27d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Fri 25 Sep, 18:23 UTC33d ago | 3 | halved by day 1 | 6 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of [US] Visuals Cinematic | Private
What the server publishes and what was recorded
| Address | 193.31.31.106:28045 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 10:21 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 138 / 999 |
| Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 13 on average | 17 / 150 |
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 12 / 200 |
| Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 3 / 125 |
| Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 3 / 100 |
| [NA] Echo Rust - Sandbox | NA · groups of 32+ · weekly · 2 on average | 1 / 50 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does [US] Visuals Cinematic | Private wipe, and how often?
Wipes on [US] Visuals Cinematic | Private fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 21 days 8 hours.
What should you expect on wipe day at [US] Visuals Cinematic | Private?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 14 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.
Server details
What does the record show for the uptime and current status of [US] Visuals Cinematic | Private?
At the latest check, [US] Visuals Cinematic | Private was online. By its own reported uptime, it restarted about 2 days 23 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of [US] Visuals Cinematic | Private show?
Over the last 48 hours, server fps averaged 65; the lowest reading was 56. Buildings, deployables and everything else in the world took the entity count to 124,616. The peak memory use recorded was 4,181 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is [US] Visuals Cinematic | Private based?
Pointing to North America is [US] Visuals Cinematic | Private's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 193.31.31.106:28045 is its address.
Which Rust version is [US] Visuals Cinematic | Private running?
This release lists [US] Visuals Cinematic | Private on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on [US] Visuals Cinematic | Private?
The present count is 0 players on [US] Visuals Cinematic | Private, out of 30 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is [US] Visuals Cinematic | Private placed?
The rank for [US] Visuals Cinematic | Private is #12,867 on seven-day player hours, in the top 58% of ranked servers.
Tags, lists
Where does [US] Visuals Cinematic | Private appear among the Rust Census lists and filters?
These Rust Census lists include [US] Visuals Cinematic | Private: Modded Rust servers, counted, Rust build servers: listed, Rust creative servers: live figures and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on [US] Visuals Cinematic | Private: what do they indicate?
These are the tags [US] Visuals Cinematic | Private publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^c (Creative): No gathering is needed; this is sandbox building, and you build what you like; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on [US] Visuals Cinematic | Private?
[US] Visuals Cinematic | Private runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
How is [US] Visuals Cinematic | Private configured, and what rules does it keep?
No gather rate is given in the name of [US] Visuals Cinematic | Private. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join [US] Visuals Cinematic | Private?
You can open the console in Rust with F1 and enter client.connect 193.31.31.106:28045; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp30 | Max players Slots: 30. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Gameplay
^c | Creative No gathering is needed; this is sandbox building, and you build what you like. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.