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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,131 players on 11,899 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] Visuals Cinematic | Private

193.31.31.106:28045 checked 11m ago

moddedoxide
Release date
Next release
In five minutes (18:15 UTC)
Source
Live server queries
Server address
193.31.31.106:28045
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 30

0% full

7-day average

0

peak 1

Rank

#12,867

top 58%

Last wipe

21d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 30 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,867 of all ranked servers, the top 58%, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on [US] Visuals Cinematic | Private

Players now and over time, UTC

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608019:0004:0013:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

6.3 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 1

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [US] Visuals Cinematic | Private

4500 · seed 1337

Map of [US] Visuals Cinematic | Private

Table 2: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

8. Server characteristics

Table 3: Characteristics of [US] Visuals Cinematic | Private

What the server publishes and what was recorded

Address193.31.31.106:28045
Region–
Max players30
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 10:21 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average138 / 999
Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average17 / 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average12 / 200
Together We Rust | Build ServerNA · groups of 8+ · 2 on average3 / 125
Builders Like UsNA · groups of 32+ · monthly · 2 on average3 / 100
[NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average1 / 50

10. Quick answers

From the figures on this page.

Wipe schedule

When does [US] Visuals Cinematic | Private wipe, and how often?

Wipes on [US] Visuals Cinematic | Private fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 21 days 8 hours.

What should you expect on wipe day at [US] Visuals Cinematic | Private?

Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 14 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those cases where it did not hold.

Server details

What does the record show for the uptime and current status of [US] Visuals Cinematic | Private?

At the latest check, [US] Visuals Cinematic | Private was online. By its own reported uptime, it restarted about 2 days 23 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.

What does the performance record of [US] Visuals Cinematic | Private show?

Over the last 48 hours, server fps averaged 65; the lowest reading was 56. Buildings, deployables and everything else in the world took the entity count to 124,616. The peak memory use recorded was 4,181 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is [US] Visuals Cinematic | Private based?

Pointing to North America is [US] Visuals Cinematic | Private's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 193.31.31.106:28045 is its address.

Which Rust version is [US] Visuals Cinematic | Private running?

This release lists [US] Visuals Cinematic | Private on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on [US] Visuals Cinematic | Private?

The present count is 0 players on [US] Visuals Cinematic | Private, out of 30 slots. Averaged over seven days: 0 players, with a peak of 1.

In the rankings of Rust servers, where is [US] Visuals Cinematic | Private placed?

The rank for [US] Visuals Cinematic | Private is #12,867 on seven-day player hours, in the top 58% of ranked servers.

Tags, lists

Where does [US] Visuals Cinematic | Private appear among the Rust Census lists and filters?

These Rust Census lists include [US] Visuals Cinematic | Private: Modded Rust servers, counted, Rust build servers: listed, Rust creative servers: live figures and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on [US] Visuals Cinematic | Private: what do they indicate?

These are the tags [US] Visuals Cinematic | Private publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^c (Creative): No gathering is needed; this is sandbox building, and you build what you like; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

Which map is in use on [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.

How is [US] Visuals Cinematic | Private configured, and what rules does it keep?

No gather rate is given in the name of [US] Visuals Cinematic | Private. 8 players is the group limit, the game's default. build & creative is the game mode recorded, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join [US] Visuals Cinematic | Private?

You can open the console in Rust with F1 and enter client.connect 193.31.31.106:28045; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp30Max players Slots: 30.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Gameplay

^cCreative No gathering is needed; this is sandbox building, and you build what you like.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.