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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 45,403 players on 11,694 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

[U.S]OzziGaming Vanilla | Bi-Weekly |

193.31.31.104:28032 checked 5d ago

moddedoxide
Release date
Next release
In five minutes (17:45 UTC)
Source
Live server queries
Server address
193.31.31.104:28032
First recorded
5 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#15,349

top 69%

Last wipe

23d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on [U.S]OzziGaming Vanilla | Bi-Weekly |

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [U.S]OzziGaming Vanilla | Bi-Weekly |

3000 · seed 1

Map of [U.S]OzziGaming Vanilla | Bi-Weekly |

Table 2: The world

As the server publishes it

MapProcedural Map
Size3000
Seed1
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of [U.S]OzziGaming Vanilla | Bi-Weekly |

What the server publishes and what was recorded

Address193.31.31.104:28032
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 14:14 UTC
Hostname–
First seen5 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

Powered by OzziGaming This server is currently in development. You are welcome to play however there may be bugs or unfinished features. Discord: discord.gg/gt297wbsd6 Website: https://ozzigaming.com/

10. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 156 on average36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average43 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average34 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5 / 1000

11. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for [U.S]OzziGaming Vanilla | Bi-Weekly |: what is it?

With too few wipes of [U.S]OzziGaming Vanilla | Bi-Weekly | on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 23 days 10 hours.

Server record

Is [U.S]OzziGaming Vanilla | Bi-Weekly | up, and how well has it held up?

[U.S]OzziGaming Vanilla | Bi-Weekly | is offline at the time of this release; it was last seen 5 days 7 hours ago. A total of 42 of 168 hours were up over 7 full days, which is 25% of the time. First recorded by Rust Census on 5 October 2026.

Which location does [U.S]OzziGaming Vanilla | Bi-Weekly | run from?

No region is given by [U.S]OzziGaming Vanilla | Bi-Weekly |. Rust Census does not look up where the machine stands; it shows where a server says it is. At 193.31.31.104:28032 it is addressed.

On which Rust version does [U.S]OzziGaming Vanilla | Bi-Weekly | operate?

This release lists [U.S]OzziGaming Vanilla | Bi-Weekly | on Rust network protocol 2634 and build 166652, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does [U.S]OzziGaming Vanilla | Bi-Weekly | carry?

At this release [U.S]OzziGaming Vanilla | Bi-Weekly | is offline, having last been seen 5 days 7 hours ago. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is [U.S]OzziGaming Vanilla | Bi-Weekly | placed?

For seven-day player hours, [U.S]OzziGaming Vanilla | Bi-Weekly | is ranked #15,349, placing it in the top 69% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover [U.S]OzziGaming Vanilla | Bi-Weekly |?

These Rust Census lists include [U.S]OzziGaming Vanilla | Bi-Weekly |: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on [U.S]OzziGaming Vanilla | Bi-Weekly |?

Read by the game's server browser, [U.S]OzziGaming Vanilla | Bi-Weekly | publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for [U.S]OzziGaming Vanilla | Bi-Weekly |?

The procedural map on [U.S]OzziGaming Vanilla | Bi-Weekly | is generated by the game, measures 3,000 and carries seed 1. Because one size and seed give one map, RustMaps can display it from this page.

On [U.S]OzziGaming Vanilla | Bi-Weekly |, what rules and settings are in force?

No gather rate is recorded for [U.S]OzziGaming Vanilla | Bi-Weekly | in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join [U.S]OzziGaming Vanilla | Bi-Weekly |?

Enter client.connect 193.31.31.104:28032 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players The server holds 100 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build Game build: 166652.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.