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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 96,005 players on 11,867 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust PvE Dev

193.252.29.253:28015 checked 20d ago

moddedoxidepve
Release date
Next release
In five minutes (20:00 UTC)
Source
Live server queries
Server address
193.252.29.253:28015
First recorded
3 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

2/ 10

20% full

7-day average

0

peak –

Rank

#12,533

top 57%

Last wipe

25d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 2 players on it, 20% of its 10 slots.
  • It ranks #12,533 of all ranked servers, the top 57%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on Rust PvE Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust PvE Dev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust PvE Dev

What the server publishes and what was recorded

Address193.252.29.253:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 17:38 UTC
Hostname–
First seen3 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average156 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average290 / 2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average52 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average66 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average32 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average78 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Rust PvE Dev: what is it?

Too few wipes of Rust PvE Dev are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 22 hours have passed since this world was made.

About the server

What does the record show for the uptime and current status of Rust PvE Dev?

Rust PvE Dev is offline at the time of this release; it was last seen 20 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 3 October 2026.

Which location does Rust PvE Dev run from?

No region is published by Rust PvE Dev. Rust Census does not look up where the machine stands; it shows where a server says it is. 193.252.29.253:28015 is its address.

Which Rust version is Rust PvE Dev running?

Rust network protocol 2634 and build 166652 on Linux is the version Rust PvE Dev runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Rust PvE Dev carry?

Rust PvE Dev is offline at present; its last recording was 20 days 20 hours ago.

In the rankings of Rust servers, where is Rust PvE Dev placed?

For seven-day player hours, Rust PvE Dev is ranked #12,533, placing it in the top 57% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Rust PvE Dev?

The Rust Census lists that Rust PvE Dev fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Rust PvE Dev carry?

These are the tags Rust PvE Dev publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Build 166652 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map has been recorded for Rust PvE Dev?

A procedural map runs on Rust PvE Dev, generated by the game.

How is Rust PvE Dev configured, and what rules does it keep?

The name of Rust PvE Dev carries no gather rate. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Rust PvE Dev?

Enter client.connect 193.252.29.253:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166652Build Build 166652 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.