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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,326 players on 11,886 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Jump Hub

193.234.38.34:28015 checked 1d ago

moddedcarbon
Release date
Next release
In five minutes (13:40 UTC)
Source
Live server queries
Server address
193.234.38.34:28015
First recorded
21 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#12,239

top 55%

No wipes

resets

5 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #12,239 of all ranked servers, the top 55%, on player hours over the last seven days.
  • It makes a new world every few hours (5 this week): those are resets, not wipes.

2. Players

Figure 1: Players on Jump Hub

Players now and over time, UTC

AveragePeak
0123409:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. World resets

Table 1: World resets, newest first

A new world every few hours; none of these counts as a wipe

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:39 UTC2d ago – – – 0
Mon 26 Oct, 18:43 UTC3d ago – – – 0
Mon 26 Oct, 16:44 UTC3d ago – – – 0
Fri 23 Oct, 20:42 UTC5d ago – – – 0
Fri 23 Oct, 19:25 UTC5d ago 0 – 2.9 days 1

Source: Live server queries, Rust Census

6. Map

Figure 4: Map of Jump Hub

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

7. Server characteristics

Table 3: Characteristics of Jump Hub

What the server publishes and what was recorded

Address193.234.38.34:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen21 Oct 2026

8. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 115 on average163 / 300
Pickle Rust EU MonthlyEU · no group limit · 50 on average52 / 100
RaidLabgroups of 8+ · 33 on average200 / 50
EU Hub 01EU · groups of 1000+ · 23 on average1 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average0 / 300
Warriorsgroups of 8+ · 2 on average2 / 100

9. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for Jump Hub: what is it?

Neither a wipe schedule nor any counted wipes are kept by Jump Hub, which generates a new world every few hours.

About the server

How reliable is Jump Hub, and is it online now?

The latest count records Jump Hub as offline, last seen 29 hours ago. A total of 19 of 168 hours were up over 7 full days, which is 11% of the time. It was first seen by Rust Census on 21 October 2026.

Which location does Jump Hub run from?

A region is not published by Jump Hub. Rust Census does not look up where the machine stands; it shows where a server says it is. At 193.234.38.34:28015 it is addressed.

Which Rust version is Jump Hub running?

Rust network protocol 2635 and build 168909 on Windows is the version Jump Hub runs. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for Jump Hub?

At this release Jump Hub is offline, having last been seen 29 hours ago. Averaged over seven days: 0 players, with a peak of 1.

In the rankings of Rust servers, where is Jump Hub placed?

The rank for Jump Hub is #12,239 on seven-day player hours, in the top 55% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Jump Hub?

The Rust Census lists that Jump Hub fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Jump Hub carry?

These are the tags Jump Hub publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here; ^x (Unknown flag): Facepunch publishes no documentation for this flag. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for Jump Hub?

Jump Hub runs a procedural map, which the game generates.

What settings and rules have been listed for Jump Hub?

The name of Jump Hub carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Carbon plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to Jump Hub?

Enter client.connect 193.234.38.34:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

10. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Other

^xUnknown flag Facepunch publishes no documentation for this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.