Statistical profileOffline
Server_216_DevBlog
193.142.159.84:28015 checked 9d ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,379
top 70%
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,379 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on Server_216_DevBlog
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Server_216_DevBlog
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Server_216_DevBlog
What the server publishes and what was recorded
| Address | 193.142.159.84:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 16:31 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 24 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 73 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 281 / 310 |
10. Quick answers
From the figures on this page.
Wipe details
When does Server_216_DevBlog wipe, and how often?
Too few wipes of Server_216_DevBlog are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 9 days 6 hours ago.
About the server
Is Server_216_DevBlog up, and how well has it held up?
Last seen 9 days 6 hours ago, Server_216_DevBlog is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 20 October 2026.
Which location does Server_216_DevBlog run from?
A region is not published by Server_216_DevBlog. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 193.142.159.84:28015 it is addressed.
On which Rust version does Server_216_DevBlog operate?
This release lists Server_216_DevBlog on Rust network protocol 2180, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Server_216_DevBlog?
The last count for Server_216_DevBlog was 9 days 6 hours ago; it is offline at present.
What position does Server_216_DevBlog hold in the server rankings?
For seven-day player hours, Server_216_DevBlog is ranked #15,379, placing it in the top 70% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Server_216_DevBlog?
These Rust Census lists include Server_216_DevBlog: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Server_216_DevBlog?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; v2180 (Protocol): To connect, your game version must match protocol 2180; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded: the game is changed by plugins or settings; hdf93daba (Custom tag): The tag is custom: it was set by the owner or by a plugin; stok (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Server_216_DevBlog publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Server_216_DevBlog?
A procedural map runs on Server_216_DevBlog, generated by the game.
What settings and rules have been listed for Server_216_DevBlog?
No gather rate is given in the name of Server_216_DevBlog. No group limit is published. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. The server does not run VAC, Valve's anti-cheat.
Join details
What steps are needed to join Server_216_DevBlog?
Enter client.connect 193.142.159.84:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,v2180,hdf93daba,stok,gmrust,oxide,modded
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
v2180 | Protocol To connect, your game version must match protocol 2180. |
Mods and access
oxide | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
modded | Modded Modded: the game is changed by plugins or settings. |
Other
hdf93daba | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|---|
stok | Custom tag The tag is custom: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.