Statistical profileOnline
We Love Rust | PvE |
192.34.101.99:50000 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#12,823
top 58%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,823 of all ranked servers, the top 58%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on We Love Rust | PvE |
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC25d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of We Love Rust | PvE |
3500 · seed 379859120
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 379859120 |
8. Server characteristics
Table 3: Characteristics of We Love Rust | PvE |
What the server publishes and what was recorded
| Address | 192.34.101.99:50000 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 00:16 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 108 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 114 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 90 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 28 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for We Love Rust | PvE |: what is it?
The rhythm of We Love Rust | PvE |'s wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 25 days 21 hours ago.
What should you expect on wipe day at We Love Rust | PvE |?
Recent wipes drew an average peak of 1 players. On the latest wipe, 21 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of We Love Rust | PvE |?
We Love Rust | PvE | is online at the time of this release. By its own reported uptime, it restarted about 20 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.
Does We Love Rust | PvE | hold a steady frame rate and connection?
Average server fps over the last 48 hours was 216, with a low of 160. The world carried up to 71,681 entities, including buildings, deployables and all else. Up to 2,516 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is We Love Rust | PvE | based?
No region is given by We Love Rust | PvE |. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 192.34.101.99:50000 it is addressed.
Which Rust version is We Love Rust | PvE | running?
This release lists We Love Rust | PvE | on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for We Love Rust | PvE |?
The present count is 0 players on We Love Rust | PvE |, out of 100 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is We Love Rust | PvE | placed?
For seven-day player hours, We Love Rust | PvE | is ranked #12,823, placing it in the top 58% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry We Love Rust | PvE |?
These Rust Census lists include We Love Rust | PvE |: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on We Love Rust | PvE |: what do they indicate?
These are the tags We Love Rust | PvE | publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for We Love Rust | PvE |?
We Love Rust | PvE | runs a procedural map of size 3,500 with seed 379859120, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is We Love Rust | PvE | configured, and what rules does it keep?
No gather rate is given in the name of We Love Rust | PvE |. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join We Love Rust | PvE |?
You can open the console in Rust with F1 and enter client.connect 192.34.101.99:50000; or press Launch Rust and join on this page, and you are connected through Steam. https://discord.com/invite/5WcNFbPA is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.