Statistical profileOnline
the UhhhHHHHH
192.227.155.141:33035 checked 11m ago
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1. Main points
Players now
0/ 400
0% full
7-day average
0
peak 4
Rank
#9,310
top 42%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 400 slots.
- Over the last seven days it averaged 0 players, with a peak of 4.
- It ranks #9,310 of all ranked servers, the top 42%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on the UhhhHHHHH
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.2 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 13:51 UTC14d ago | 2 | – | running | 1 |
| Mon 12 Oct, 01:41 UTC17d ago | 2 | held half | 3.5 days | 0 |
| Sat 3 Oct, 02:30 UTC26d ago | 2 | halved by day 1 | 9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of the UhhhHHHHH
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of the UhhhHHHHH
What the server publishes and what was recorded
| Address | 192.227.155.141:33035 |
|---|---|
| Region | – |
| Max players | 400 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 13:51 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 76 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 123 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 43 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 133 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on the UhhhHHHHH?
the UhhhHHHHH wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 14 days 7 hours have passed since this world was made.
What should you expect on wipe day at the UhhhHHHHH?
Recent wipes drew an average peak of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. If not, it dropped below half by day 1.
Server record
How reliable is the UhhhHHHHH, and is it online now?
This release records the UhhhHHHHH as online. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 21 September 2026.
In which location is the UhhhHHHHH based?
No region is published by the UhhhHHHHH. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 192.227.155.141:33035 it is addressed.
What version of Rust has been recorded on the UhhhHHHHH?
The version in use on the UhhhHHHHH is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on the UhhhHHHHH?
At counting time the UhhhHHHHH recorded 0 players across 400 slots. This release records a seven-day average of 0 players and a peak of 4.
How does the UhhhHHHHH compare with other servers in the rankings?
The rank for the UhhhHHHHH is #9,310 on seven-day player hours, in the top 42% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover the UhhhHHHHH?
Included in these Rust Census lists is the UhhhHHHHH: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on the UhhhHHHHH carry?
These are the tags the UhhhHHHHH publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for the UhhhHHHHH?
A procedural map runs on the UhhhHHHHH, generated by the game.
How is the UhhhHHHHH configured, and what rules does it keep?
The name of the UhhhHHHHH carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server does not run VAC, Valve's anti-cheat.
Join details
What is the way to join the UhhhHHHHH?
Enter client.connect 192.227.155.141:33035 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp400 | Max players The server holds 400 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.