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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,600 players on 11,758 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[TEST] Corrosion Map Editor Validation

192.154.253.111:28025 checked 6m ago

moddedoxide
Release date
Next release
In five minutes (22:45 UTC)
Source
Live server queries
Server address
192.154.253.111:28025
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,339

top 69%

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on [TEST] Corrosion Map Editor Validation

Players now and over time, UTC

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608023:0008:0017:0002:0011:0021:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of [TEST] Corrosion Map Editor Validation

4500 · seed 1337

Map of [TEST] Corrosion Map Editor Validation

Table 2: The world

As the server publishes it

MapCustom Map
Size4500
Seed1337

8. Server characteristics

Table 3: Characteristics of [TEST] Corrosion Map Editor Validation

What the server publishes and what was recorded

Address192.154.253.111:28025
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 02:17 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average67 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average68 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average60 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average10 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for [TEST] Corrosion Map Editor Validation: what is it?

Too few wipes of [TEST] Corrosion Map Editor Validation are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 20 hours.

Server details

How reliable is [TEST] Corrosion Map Editor Validation, and is it online now?

At the latest check, [TEST] Corrosion Map Editor Validation was online. About 10 days 17 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 18 October 2026.

Does [TEST] Corrosion Map Editor Validation hold a steady frame rate and connection?

Average server fps over the last 48 hours was 48, with a low of 29. Buildings, deployables and everything else in the world took the entity count to 132,264. The peak memory use recorded was 5,337 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for [TEST] Corrosion Map Editor Validation?

A region is not published by [TEST] Corrosion Map Editor Validation. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 192.154.253.111:28025 is its address.

On which Rust version does [TEST] Corrosion Map Editor Validation operate?

Rust network protocol 2634 and build 167781 on Linux is the version [TEST] Corrosion Map Editor Validation runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

What population has been recorded on [TEST] Corrosion Map Editor Validation?

[TEST] Corrosion Map Editor Validation stands at 0 players from 10 slots in this release. The seven-day average for this server is 0 players.

In the rankings of Rust servers, where is [TEST] Corrosion Map Editor Validation placed?

For seven-day player hours, [TEST] Corrosion Map Editor Validation is ranked #15,339, placing it in the top 69% of all ranked servers.

Tags, lists

Where does [TEST] Corrosion Map Editor Validation appear among the Rust Census lists and filters?

These Rust Census lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on [TEST] Corrosion Map Editor Validation?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags [TEST] Corrosion Map Editor Validation publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for [TEST] Corrosion Map Editor Validation?

The procedural map on [TEST] Corrosion Map Editor Validation is generated by the game, measures 4,500 and carries seed 1337. Because one size and seed give one map, RustMaps can display it from this page. The map carries the name: Custom Map.

What settings and rules have been listed for [TEST] Corrosion Map Editor Validation?

No gather rate is recorded for [TEST] Corrosion Map Editor Validation in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. The server does not run VAC, Valve's anti-cheat.

Join details

What is the way to join [TEST] Corrosion Map Editor Validation?

Enter client.connect 192.154.253.111:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build The server runs game build 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.