Statistical profileOnline
Test server
191.44.68.101:40121 checked 13m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,535
top 43%
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,535 of all ranked servers, the top 43%, on player hours over the last seven days.
- Its current map went up 6h ago.
2. Players
Figure 1: Players on Test server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:59 UTC6h ago | – | – | running | 0 |
| Fri 23 Oct, 17:11 UTC5d ago | 0 | – | 5.1 days | 0 |
| Tue 20 Oct, 14:16 UTC8d ago | 2 | held half | 3.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Test server
What the server publishes and what was recorded
| Address | 191.44.68.101:40121 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 28 Oct 2026, 19:59 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 155 on average | 27 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 0 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
When does Test server wipe, and how often?
Test server wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 6 hours ago.
On Test server, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server record
Is Test server up, and how well has it held up?
This release records Test server as online. By its own reported uptime, it restarted about 27 minutes ago. A total of 58 of 168 hours were up over 7 full days, which is 35% of the time. First recorded by Rust Census on 20 October 2026.
Does Test server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 56; the lowest reading was 51. Buildings, deployables and everything else in the world took the entity count to 60,676. Up to 2,575 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does Test server run from?
No region is given by Test server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 191.44.68.101:40121 it is addressed.
What version of Rust has been recorded on Test server?
This release lists Test server on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Test server carry?
Test server stands at 0 players from 100 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 1 players.
What position does Test server hold in the server rankings?
For seven-day player hours, Test server is ranked #9,535, placing it in the top 43% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Test server?
Included in these Rust Census lists is Test server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is meant by each tag shown on Test server?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; rustmaps (Custom tag): The tag is custom: it was set by the owner or by a plugin are the tags Test server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Test server?
A custom map of size 3,500 runs on Test server, and its published file is available to download here.
On Test server, what rules and settings are in force?
No gather rate is given in the name of Test server. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Test server?
Enter client.connect 191.44.68.101:40121 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://verisunucu.net.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z,rustmaps
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Other
rustmaps | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.