Statistical profileOnline
Test Server 2026
188.36.141.62:28015 checked 6m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#6,911
top 31%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,911 of all ranked servers, the top 31%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Test Server 2026
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.7 days
between real wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:05 UTC3d ago | 1 | – | running | 0 |
| Sat 24 Oct, 16:34 UTC4d ago | 2 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Test Server 2026
4000 · seed 1779375221
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1779375221 |
8. Server characteristics
Table 3: Characteristics of Test Server 2026
What the server publishes and what was recorded
| Address | 188.36.141.62:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 10:05 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 52 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 70 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 20 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Test Server 2026?
The rhythm of Test Server 2026's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 3 days 20 hours.
What should you expect on wipe day at Test Server 2026?
An average of 2 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of Test Server 2026?
This release records Test Server 2026 as online. About 21 hours ago is when it last restarted, according to the uptime it reports. 95 of 96 hours on across the last 4 full days gives an uptime of 99%. First recorded by Rust Census on 24 October 2026.
What does the performance record of Test Server 2026 show?
The figures for the last 48 hours give an average of 98 server fps and a minimum of 65. The world carried up to 92,782 entities, including buildings, deployables and all else. Up to 3,004 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is Test Server 2026 based?
A region is not published by Test Server 2026. Rust Census does not look up where the machine stands; it shows where a server says it is. At 188.36.141.62:28015 it is addressed.
What version of Rust has been recorded on Test Server 2026?
This release lists Test Server 2026 on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Test Server 2026?
Test Server 2026 stands at 0 players from 10 slots in this release. This release records a seven-day average of 0 players and a peak of 2. Over the past 48 hours the highest average fell at 19:00 UTC: 1 players.
In the rankings of Rust servers, where is Test Server 2026 placed?
The rank for Test Server 2026 is #6,911 on seven-day player hours, in the top 31% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Test Server 2026?
These Rust Census lists include Test Server 2026: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Test Server 2026 carry?
Read by the game's server browser, Test Server 2026 publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Test Server 2026?
The procedural map on Test Server 2026 is generated by the game, measures 4,000 and carries seed 1779375221. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Test Server 2026 configured, and what rules does it keep?
No gather rate is given in the name of Test Server 2026. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Test Server 2026?
Enter client.connect 188.36.141.62:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.