Statistical profileOffline
[DEV] Blackout Monument Event Testserver
188.194.48.109:28015 checked 4d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,909
top 53%
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,909 of all ranked servers, the top 53%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on [DEV] Blackout Monument Event Testserver
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [DEV] Blackout Monument Event Testserver
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of [DEV] Blackout Monument Event Testserver
What the server publishes and what was recorded
| Address | 188.194.48.109:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 22:20 UTC |
| Hostname | – |
| First seen | 20 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 172 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 133 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 78 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 48 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 242 / 700 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on [DEV] Blackout Monument Event Testserver?
With too few wipes of [DEV] Blackout Monument Event Testserver on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 8 days 16 hours ago.
Server details
Is [DEV] Blackout Monument Event Testserver up, and how well has it held up?
Last seen 4 days ago, [DEV] Blackout Monument Event Testserver is offline in this release. 31 of 168 hours on across the last 7 full days gives an uptime of 18%. First recorded by Rust Census on 20 October 2026.
What location has been recorded for [DEV] Blackout Monument Event Testserver?
No region is given by [DEV] Blackout Monument Event Testserver. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 188.194.48.109:28015 is its address.
Which Rust version is [DEV] Blackout Monument Event Testserver running?
The version in use on [DEV] Blackout Monument Event Testserver is Rust network protocol 2635 and build 168909 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver is offline at present; its last recording was 4 days ago. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is [DEV] Blackout Monument Event Testserver placed?
For seven-day player hours, [DEV] Blackout Monument Event Testserver is ranked #11,909, placing it in the top 53% of all ranked servers.
Tag details
Where does [DEV] Blackout Monument Event Testserver appear among the Rust Census lists and filters?
The Rust Census lists that [DEV] Blackout Monument Event Testserver fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on [DEV] Blackout Monument Event Testserver: what do they indicate?
Read by the game's server browser, [DEV] Blackout Monument Event Testserver publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver runs a procedural map, which the game generates.
What settings and rules have been listed for [DEV] Blackout Monument Event Testserver?
The name of [DEV] Blackout Monument Event Testserver carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is disabled.
How to join
What is the way to join [DEV] Blackout Monument Event Testserver?
Enter client.connect 188.194.48.109:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.