Statistical profileOffline
Raid Simulator [Devblog 116] NO-STEAM
188.19.61.93:28015 checked 35d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,551
top 71%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,551 of all ranked servers, the top 71%, on player hours over the last seven days.
2. Players
Figure 1: Players on Raid Simulator [Devblog 116] NO-STEAM
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Raid Simulator [Devblog 116] NO-STEAM
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Raid Simulator [Devblog 116] NO-STEAM
What the server publishes and what was recorded
| Address | 188.19.61.93:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | – |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 153 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 184 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 95 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 240 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 349 / 350 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Raid Simulator [Devblog 116] NO-STEAM?
With too few wipes of Raid Simulator [Devblog 116] NO-STEAM on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC.
Server details
Is Raid Simulator [Devblog 116] NO-STEAM up, and how well has it held up?
Last seen 35 days 19 hours ago, Raid Simulator [Devblog 116] NO-STEAM is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 21 September 2026.
In which location is Raid Simulator [Devblog 116] NO-STEAM based?
No region is given by Raid Simulator [Devblog 116] NO-STEAM. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 188.19.61.93:28015 is its address.
On which Rust version does Raid Simulator [Devblog 116] NO-STEAM operate?
This release lists Raid Simulator [Devblog 116] NO-STEAM on Rust network protocol 1381, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Raid Simulator [Devblog 116] NO-STEAM?
The last count for Raid Simulator [Devblog 116] NO-STEAM was 35 days 19 hours ago; it is offline at present.
What position does Raid Simulator [Devblog 116] NO-STEAM hold in the server rankings?
For seven-day player hours, Raid Simulator [Devblog 116] NO-STEAM is ranked #15,551, placing it in the top 71% of all ranked servers.
Lists and tags
Where does Raid Simulator [Devblog 116] NO-STEAM appear among the Rust Census lists and filters?
The Rust Census lists that Raid Simulator [Devblog 116] NO-STEAM fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded.
What is meant by each tag shown on Raid Simulator [Devblog 116] NO-STEAM?
These are the tags Raid Simulator [Devblog 116] NO-STEAM publishes for the game's server browser to read: mp100 (Max players): Slots: 100; v1381 (Protocol): Your game must run protocol 1381 to join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game on this modded server; h202183d3 (Custom tag): The tag is custom: it was set by the owner or by a plugin. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for Raid Simulator [Devblog 116] NO-STEAM?
A procedural map runs on Raid Simulator [Devblog 116] NO-STEAM, generated by the game.
What settings and rules have been listed for Raid Simulator [Devblog 116] NO-STEAM?
The name of Raid Simulator [Devblog 116] NO-STEAM carries no gather rate. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. VAC, Valve's anti-cheat, is disabled.
Join details
What is the way to join Raid Simulator [Devblog 116] NO-STEAM?
You can open the console in Rust with F1 and enter client.connect 188.19.61.93:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asoxide,modded,mp100,v1381,h202183d3
Game
mp100 | Max players Slots: 100. |
|---|---|
v1381 | Protocol Your game must run protocol 1381 to join. |
Mods and access
oxide | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
modded | Modded Plugins or settings alter the game on this modded server. |
Other
h202183d3 | Custom tag The tag is custom: it was set by the owner or by a plugin. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.