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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 102,993 players on 11,872 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

DevHev Local

188.187.132.165:28015 checked 31d ago

moddedoxide
Release date
Next release
In five minutes (20:08 UTC)
Source
Live server queries
Server address
188.187.132.165:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 50

2% full

7-day average

0

peak –

Rank

#14,511

top 61%

Last wipe

55d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
  • It ranks #14,511 of all ranked servers, the top 61%, on player hours over the last seven days.
  • Its current map went up 55d ago.

2. Players

Figure 1: Players on DevHev Local

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of DevHev Local

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of DevHev Local

What the server publishes and what was recorded

Address188.187.132.165:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe3 Sep 2026, 20:14 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average100 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average156 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average64 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average188 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on DevHev Local?

With too few wipes of DevHev Local on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 55 days 23 hours have passed since this world was made.

Server details

What does the record show for the uptime and current status of DevHev Local?

DevHev Local is offline at the time of this release; it was last seen 31 days 23 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.

Which location does DevHev Local run from?

No region is published by DevHev Local. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 188.187.132.165:28015 is its address.

Which Rust version is DevHev Local running?

This release lists DevHev Local on Rust network protocol 2633 and build 162929, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What are the current player figures for DevHev Local?

The last count for DevHev Local was 31 days 23 hours ago; it is offline at present.

How does DevHev Local compare with other servers in the rankings?

For seven-day player hours, DevHev Local is ranked #14,511, placing it in the top 61% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry DevHev Local?

The Rust Census lists that DevHev Local fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on DevHev Local?

These are the tags DevHev Local publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): The server runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for DevHev Local?

The game generates the procedural map on DevHev Local.

How is DevHev Local configured, and what rules does it keep?

The name of DevHev Local carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join DevHev Local?

Enter client.connect 188.187.132.165:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players The server holds 50 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol Your game must run protocol 2633 to join.
cs162929Build The server runs game build 162929.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.