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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,471 players on 11,695 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Test Server RaidSim

187.15.104.91:28021 checked 23d ago

moddedoxide
Release date
Next release
In five minutes (09:55 UTC)
Source
Live server queries
Server address
187.15.104.91:28021
First recorded
5 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 3

0% full

7-day average

0

peak –

Rank

#15,966

top 71%

Last wipe

23d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 3 slots.
  • It ranks #15,966 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on Test Server RaidSim

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Test Server RaidSim

Custom map, no picture published

Table 2: The world

As the server publishes it

Mapdiscord.gg/raidsim
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Test Server RaidSim

What the server publishes and what was recorded

Address187.15.104.91:28021
Region–
Max players3
Group limit100 max
Wipe schedule–
Last wipe5 Oct 2026, 09:12 UTC
Hostname–
First seen5 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Test Server RaidSim?

With too few wipes of Test Server RaidSim on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 23 days 17 hours.

Server details

What does the record show for the uptime and current status of Test Server RaidSim?

Test Server RaidSim is offline at the time of this release; it was last seen 23 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 5 October 2026.

Which location does Test Server RaidSim run from?

No region is given by Test Server RaidSim. Rust Census does not look up where the machine stands; it shows where a server says it is. At 187.15.104.91:28021 it is addressed.

What version of Rust has been recorded on Test Server RaidSim?

Rust network protocol 2634 and build 166494 on Windows is the version Test Server RaidSim runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does Test Server RaidSim carry?

Test Server RaidSim is offline at present; its last recording was 23 days 16 hours ago.

In the rankings of Rust servers, where is Test Server RaidSim placed?

The rank for Test Server RaidSim is #15,966 on seven-day player hours, in the top 71% of ranked servers.

Lists and tags

Where does Test Server RaidSim appear among the Rust Census lists and filters?

Included in these Rust Census lists is Test Server RaidSim: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The tags on Test Server RaidSim: what do they indicate?

These are the tags Test Server RaidSim publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp3 (Max players): Slots: 3; ts100 (Group limit): No team may hold more than 100; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

On Test Server RaidSim, what rules and settings are in force?

No gather rate is recorded for Test Server RaidSim in its name. 100 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join Test Server RaidSim?

You can open the console in Rust with F1 and enter client.connect 187.15.104.91:28021; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp3,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp3Max players Slots: 3.
ts100Group limit No team may hold more than 100.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs166494Build Game build: 166494.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.