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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,438 players on 11,623 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Aussie PvE | Modded | AU/OCE

187.14.93.92:28115 checked 27d ago

moddedoxide
Release date
Next release
In five minutes (21:31 UTC)
Source
Live server queries
Server address
187.14.93.92:28115
First recorded
30 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak –

Rank

#16,019

top 69%

Last wipe

27d ago

no schedule published

Next wipe

7d 11h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
  • It ranks #16,019 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Aussie PvE | Modded | AU/OCE

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternforce wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

Wipe-day peak

0

players, last three wipes

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 11hThu 5 Nov, 19:00 UTCForce wipe FW
35d 11hThu 3 Dec, 19:00 UTCForce wipe FW

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:25 UTC FW27d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Aussie PvE | Modded | AU/OCE

No map picture published

Table 3: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 4: Characteristics of Aussie PvE | Modded | AU/OCE

What the server publishes and what was recorded

Address187.14.93.92:28115
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 21:25 UTC
Hostname–
First seen30 Sep 2026

9. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average0 / 75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 144 on average626 / 650
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average80 / 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 58 on average115 / 150
Rustafied.com - AU LongOC · groups of 16+ · monthly · 30 on average25 / 100
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average12 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Aussie PvE | Modded | AU/OCE: what is it?

A monthly force wipe is the sole occasion on which Aussie PvE | Modded | AU/OCE wipes. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 27 days 10 hours have passed since this world was made.

What should you expect on wipe day at Aussie PvE | Modded | AU/OCE?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

How reliable is Aussie PvE | Modded | AU/OCE, and is it online now?

The latest count records Aussie PvE | Modded | AU/OCE as offline, last seen 27 days 10 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 30 September 2026.

What location has been recorded for Aussie PvE | Modded | AU/OCE?

Its name points to Oceania, though Aussie PvE | Modded | AU/OCE publishes no region tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 187.14.93.92:28115 is its address.

Which Rust version is Aussie PvE | Modded | AU/OCE running?

The version in use on Aussie PvE | Modded | AU/OCE is Rust network protocol 2634 and build 166494 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on Aussie PvE | Modded | AU/OCE?

At this release Aussie PvE | Modded | AU/OCE is offline, having last been seen 27 days 10 hours ago.

What position does Aussie PvE | Modded | AU/OCE hold in the server rankings?

The rank for Aussie PvE | Modded | AU/OCE is #16,019 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Aussie PvE | Modded | AU/OCE?

These Rust Census lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Aussie PvE | Modded | AU/OCE carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Build 166494 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Aussie PvE | Modded | AU/OCE publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on Aussie PvE | Modded | AU/OCE?

A procedural map runs on Aussie PvE | Modded | AU/OCE, generated by the game.

How is Aussie PvE | Modded | AU/OCE configured, and what rules does it keep?

No gather rate is recorded for Aussie PvE | Modded | AU/OCE in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What steps are needed to join Aussie PvE | Modded | AU/OCE?

You can open the console in Rust with F1 and enter client.connect 187.14.93.92:28115; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp100Max players Slots: 100.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs166494Build Build 166494 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.