Statistical profileOffline
Aussie PvE | Modded | AU/OCE
187.14.90.162:28115 checked 25d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,986
top 71%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,986 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Aussie PvE | Modded | AU/OCE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Aussie PvE | Modded | AU/OCE
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Aussie PvE | Modded | AU/OCE
What the server publishes and what was recorded
| Address | 187.14.90.162:28115 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 21:25 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 1 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 144 on average | 626 / 650 |
| Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 121 on average | 76 / 100 |
| Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 56 on average | 115 / 150 |
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 29 on average | 29 / 100 |
| Rustafied.com - AU Friday | OC · groups of 16+ · weekly · 29 on average | 8 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Aussie PvE | Modded | AU/OCE?
With too few wipes of Aussie PvE | Modded | AU/OCE on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 10 hours have passed since this world was made.
About the server
Is Aussie PvE | Modded | AU/OCE up, and how well has it held up?
Aussie PvE | Modded | AU/OCE is offline at the time of this release; it was last seen 25 days 4 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 3 October 2026.
What location has been recorded for Aussie PvE | Modded | AU/OCE?
Its name points to Oceania, though Aussie PvE | Modded | AU/OCE publishes no region tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 187.14.90.162:28115 it is addressed.
Which Rust version is Aussie PvE | Modded | AU/OCE running?
Rust network protocol 2634 and build 166652 on Windows is the version Aussie PvE | Modded | AU/OCE runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for Aussie PvE | Modded | AU/OCE?
The last count for Aussie PvE | Modded | AU/OCE was 25 days 4 hours ago; it is offline at present.
In the rankings of Rust servers, where is Aussie PvE | Modded | AU/OCE placed?
For seven-day player hours, Aussie PvE | Modded | AU/OCE is ranked #15,986, placing it in the top 71% of all ranked servers.
Tag details
Where does Aussie PvE | Modded | AU/OCE appear among the Rust Census lists and filters?
Included in these Rust Census lists is Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers, counted. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Aussie PvE | Modded | AU/OCE: what do they indicate?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags Aussie PvE | Modded | AU/OCE publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Aussie PvE | Modded | AU/OCE?
A procedural map runs on Aussie PvE | Modded | AU/OCE, generated by the game.
What settings and rules have been listed for Aussie PvE | Modded | AU/OCE?
No gather rate is given in the name of Aussie PvE | Modded | AU/OCE. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Aussie PvE | Modded | AU/OCE?
You can open the console in Rust with F1 and enter client.connect 187.14.90.162:28115; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.