Statistical profileOffline
TEST
185.30.229.67:28015 checked 24d ago
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1. Main points
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,191
top 58%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- It ranks #13,191 of all ranked servers, the top 58%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on TEST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.9 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:14 UTC24d ago | 2 | – | running | 0 |
| Sat 3 Oct, 17:41 UTC25d ago | 2 | – | 0.8 days | 1 |
| Fri 2 Oct, 15:15 UTC26d ago | 2 | – | 1.1 days | 0 |
| Tue 29 Sep, 17:13 UTC29d ago | 2 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:03 UTC33d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 18:55 UTC44d ago | 2 | held half | 11.2 days | 3 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TEST
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TEST
What the server publishes and what was recorded
| Address | 185.30.229.67:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 12:43 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 0 / 50 |
| [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 21 on average | 32 / 400 |
| [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 6 / 400 |
| JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 5 / 120 |
| JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 5 / 120 |
| Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 0 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on TEST?
Wipes on TEST fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 24 days 16 hours ago.
What should you expect on wipe day at TEST?
The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
About the server
Is TEST up, and how well has it held up?
The latest count records TEST as offline, last seen 24 days 14 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 13 September 2026.
In which location is TEST based?
No region is published by TEST. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 185.30.229.67:28015 it is addressed.
Which Rust version is TEST running?
This release lists TEST on Rust network protocol 2634 and build 166586, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for TEST?
The last count for TEST was 24 days 14 hours ago; it is offline at present.
How does TEST compare with other servers in the rankings?
For seven-day player hours, TEST is ranked #13,191, placing it in the top 58% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry TEST?
The Rust Census lists that TEST fits are: Modded Rust servers, counted and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on TEST: what do they indicate?
These are the tags TEST publishes for the game's server browser to read: gmprimitive (Game mode): The primitive ruleset leaves out guns, permitting bows, spears and melee; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): Build 166586 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on TEST?
TEST runs a procedural map, which the game generates.
How is TEST configured, and what rules does it keep?
No gather rate is given in the name of TEST. The group cap stands at 8 players, the default for the game. primitive is the game mode recorded, no guns: bows, spears and melee. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join TEST?
Enter client.connect 185.30.229.67:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z
Game
gmprimitive | Game mode The primitive ruleset leaves out guns, permitting bows, spears and melee. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166586 | Build Build 166586 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.