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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 101,852 players on 11,859 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

chilling_wave

185.250.36.125:28015 checked 5m ago

moddedoxide
Release date
Next release
In five minutes (20:00 UTC)
Source
Live server queries
Server address
185.250.36.125:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,269

top 68%

Last wipe

55d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,269 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 55d ago.

2. Players

Figure 1: Players on chilling_wave

Players now and over time, UTC

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608021:0006:0015:0000:0009:0018:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of chilling_wave

2000 · seed 78955152

Map of chilling_wave

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed78955152
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of chilling_wave

What the server publishes and what was recorded

Address185.250.36.125:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe4 Sep 2026, 02:06 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average88 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average145 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average61 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average161 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe schedule

This release records the wipe timetable for chilling_wave: what is it?

With too few wipes of chilling_wave on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 55 days 17 hours ago.

About the server

Is chilling_wave up, and how well has it held up?

chilling_wave is online at the time of this release. About 1 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 13 September 2026.

How well does chilling_wave perform?

The figures for the last 48 hours give an average of 51 server fps and a minimum of 13. The world carried up to 26,590 entities, including buildings, deployables and all else. Memory use reached 1,050 MB at its peak. Players feel low fps and a rising entity count as lag.

In which location is chilling_wave based?

No region is published by chilling_wave. Rust Census does not look up where the machine stands; it shows where a server says it is. At 185.250.36.125:28015 it is addressed.

Which Rust version is chilling_wave running?

Rust network protocol 2633 and build 162929 on Linux is the version chilling_wave runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does chilling_wave carry?

The present count is 0 players on chilling_wave, out of 50 slots. Averaged across seven days, the count is 0 players.

What position does chilling_wave hold in the server rankings?

For seven-day player hours, chilling_wave is ranked #15,269, placing it in the top 68% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry chilling_wave?

The Rust Census lists that chilling_wave fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on chilling_wave?

These are the tags chilling_wave publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs162929 (Build): Build 162929 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for chilling_wave?

The procedural map on chilling_wave is generated by the game, measures 2,000 and carries seed 78955152. Size and seed together fix the map, so you can view it on RustMaps from this page.

On chilling_wave, what rules and settings are in force?

The name of chilling_wave carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to chilling_wave?

Enter client.connect 185.250.36.125:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp50Max players Slots: 50.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs162929Build Build 162929 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.