Statistical profileOnline
Boat wars Gamemode | Deep Sea Training | Testing
185.218.195.135:20184 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on Boat wars Gamemode | Deep Sea Training | Testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC16d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Boat wars Gamemode | Deep Sea Training | Testing
What the server publishes and what was recorded
| Address | 185.218.195.135:20184 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 13:49 UTC |
| Hostname | – |
| First seen | 21 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 29 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 16 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 52 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 231 / 260 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Boat wars Gamemode | Deep Sea Training | Testing?
With too few wipes of Boat wars Gamemode | Deep Sea Training | Testing on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 10 hours.
How is wipe day run on Boat wars Gamemode | Deep Sea Training | Testing?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
What does the record show for the uptime and current status of Boat wars Gamemode | Deep Sea Training | Testing?
At the latest check, Boat wars Gamemode | Deep Sea Training | Testing was online. By its own reported uptime, it restarted about 16 days 8 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 21 September 2026.
What does the performance record of Boat wars Gamemode | Deep Sea Training | Testing show?
Over the last 48 hours, server fps averaged 83; the lowest reading was 64. Buildings, deployables and everything else in the world took the entity count to 47,400. Memory use reached 4,218 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does Boat wars Gamemode | Deep Sea Training | Testing run from?
No region is given by Boat wars Gamemode | Deep Sea Training | Testing. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 185.218.195.135:20184 is its address.
Which Rust version is Boat wars Gamemode | Deep Sea Training | Testing running?
The version in use on Boat wars Gamemode | Deep Sea Training | Testing is Rust network protocol 2634 and build 167781 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does Boat wars Gamemode | Deep Sea Training | Testing carry?
At counting time Boat wars Gamemode | Deep Sea Training | Testing recorded 0 players across 40 slots. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is Boat wars Gamemode | Deep Sea Training | Testing placed?
The rank for Boat wars Gamemode | Deep Sea Training | Testing is #15,290 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Where does Boat wars Gamemode | Deep Sea Training | Testing appear among the Rust Census lists and filters?
These Rust Census lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
The tags on Boat wars Gamemode | Deep Sea Training | Testing: what do they indicate?
Read by the game's server browser, Boat wars Gamemode | Deep Sea Training | Testing publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map has been recorded for Boat wars Gamemode | Deep Sea Training | Testing?
The procedural map on Boat wars Gamemode | Deep Sea Training | Testing is generated by the game, measures 3,000 and carries seed 1. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Boat wars Gamemode | Deep Sea Training | Testing?
No gather rate is given in the name of Boat wars Gamemode | Deep Sea Training | Testing. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Boat wars Gamemode | Deep Sea Training | Testing?
You can open the console in Rust with F1 and enter client.connect 185.218.195.135:20184; or press Launch Rust and join on this page, and you are connected through Steam. https://rustcator.com is the website listed for it.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players Slots: 40. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.