Statistical profileOffline
Local Rust Test 4000
185.215.184.188:28015 checked 2d ago
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1. Main points
Players now
1/ 50
2% full
7-day average
1
peak 1
Rank
#7,177
top 32%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #7,177 of all ranked servers, the top 32%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Local Rust Test 4000
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:22 UTC3d ago | 1 | – | running | 1 |
| Sun 25 Oct, 17:16 UTC4d ago | 1 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Local Rust Test 4000
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Rust Test 4000
What the server publishes and what was recorded
| Address | 185.215.184.188:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 10:22 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 37 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 75 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 30 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 83 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 302 / 310 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Local Rust Test 4000: what is it?
The rhythm of Local Rust Test 4000's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 3 days 12 hours have passed since this world was made.
On Local Rust Test 4000, what happens on wipe day?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
Is Local Rust Test 4000 up, and how well has it held up?
Last seen 2 days ago, Local Rust Test 4000 is offline in this release. 20 of 72 hours on across the last 3 full days gives an uptime of 28%. First recorded by Rust Census on 25 October 2026.
What location has been recorded for Local Rust Test 4000?
No region is published by Local Rust Test 4000. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.215.184.188:28015 is its address.
Which Rust version is Local Rust Test 4000 running?
Rust network protocol 2635 and build 168909 on Windows is the version Local Rust Test 4000 runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Local Rust Test 4000 carry?
The last count for Local Rust Test 4000 was 2 days ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 1.
What position does Local Rust Test 4000 hold in the server rankings?
For seven-day player hours, Local Rust Test 4000 is ranked #7,177, placing it in the top 32% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Local Rust Test 4000?
These Rust Census lists include Local Rust Test 4000: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Local Rust Test 4000 carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Local Rust Test 4000 publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for Local Rust Test 4000?
A procedural map runs on Local Rust Test 4000, generated by the game.
How is Local Rust Test 4000 configured, and what rules does it keep?
No gather rate is given in the name of Local Rust Test 4000. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Local Rust Test 4000?
Enter client.connect 185.215.184.188:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.