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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 103,347 players on 11,869 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Development Server

185.209.196.163:28015 checked 1d ago

moddedcarbon
Release date
Next release
In five minutes (21:11 UTC)
Source
Live server queries
Server address
185.209.196.163:28015
First recorded
26 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak 1

Rank

#9,565

top 43%

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,565 of all ranked servers, the top 43%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on Development Server

Players now and over time, UTC

AveragePeak
0123420:0021:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Development Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Development Server

What the server publishes and what was recorded

Address185.209.196.163:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe19 Oct 2026, 01:11 UTC
Hostname–
First seen26 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average103 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average155 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average63 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average195 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348 / 350

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Development Server: what is it?

With too few wipes of Development Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 10 days 18 hours.

Server record

What does the record show for the uptime and current status of Development Server?

Last seen 46 hours ago, Development Server is offline in this release. 6 of 48 hours on across the last 2 full days gives an uptime of 12%. The first sighting of it by Rust Census was on 26 October 2026.

Which location does Development Server run from?

No region is published by Development Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 185.209.196.163:28015 it is addressed.

What version of Rust has been recorded on Development Server?

The version in use on Development Server is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on Development Server?

The last count for Development Server was 46 hours ago; it is offline at present. Averaged over seven days: 0 players, with a peak of 1.

What position does Development Server hold in the server rankings?

The rank for Development Server is #9,565 on seven-day player hours, in the top 43% of ranked servers.

Tag details

On Rust Census, which lists and filters carry Development Server?

Included in these Rust Census lists is Development Server: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Development Server carry?

Read by the game's server browser, Development Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on Development Server?

A procedural map runs on Development Server, generated by the game.

How is Development Server configured, and what rules does it keep?

The name of Development Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Development Server?

You can open the console in Rust with F1 and enter client.connect 185.209.196.163:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players Slots: 1.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^zModded This server is listed as modded, with plugins or settings that change the game.
^yCarbon Plugins are handled by Carbon on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.