Statistical profileOnline
ShockRust | Fight
185.207.214.212:35200 checked 12m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
12
peak 43
Rank
#858
top 4%
Last wipe
119d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 12 players, with a peak of 43.
- It ranks #858 of all ranked servers, the top 4%, on player hours over the last seven days.
- Its current map went up 119d ago.
2. Players
Figure 1: Players on ShockRust | Fight
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of ShockRust | Fight
1500 · seed 1337
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | 1500 |
| Seed | 1337 |
8. Server characteristics
Table 3: Characteristics of ShockRust | Fight
What the server publishes and what was recorded
| Address | 185.207.214.212:35200 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 2 Jul 2026, 20:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 13 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 35 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 8 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 33 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 125 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does ShockRust | Fight wipe, and how often?
The rhythm of ShockRust | Fight's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 119 days 5 hours.
Server record
How reliable is ShockRust | Fight, and is it online now?
ShockRust | Fight is online at the time of this release. About 2 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 13 September 2026.
How well does ShockRust | Fight perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 54. Buildings, deployables and everything else in the world took the entity count to 7,605. Up to 1,323 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is ShockRust | Fight based?
No region is published by ShockRust | Fight. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 185.207.214.212:35200 is its address.
On which Rust version does ShockRust | Fight operate?
This release lists ShockRust | Fight on Rust network protocol 2556 and build 104046, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does ShockRust | Fight carry?
The present count is 0 players on ShockRust | Fight, out of 50 slots. Averaged over seven days: 12 players, with a peak of 43. An average of 37 players was recorded at 16:00 UTC, the busiest hour of the last 48.
What position does ShockRust | Fight hold in the server rankings?
For seven-day player hours, ShockRust | Fight is ranked #858, placing it in the top 4% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry ShockRust | Fight?
These Rust Census lists include ShockRust | Fight: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Average players: 10+ on average.
Which meanings do the tags on ShockRust | Fight carry?
Read by the game's server browser, ShockRust | Fight publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; v2556 (Protocol): Your game must run protocol 2556 to join; cs104046 (Build): The server runs game build 104046; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for ShockRust | Fight?
Size 1,500 and seed 1337: that is the procedural map on ShockRust | Fight, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for ShockRust | Fight?
No gather rate is given in the name of ShockRust | Fight. A group limit is not published for this server. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to ShockRust | Fight?
Enter client.connect 185.207.214.212:35200 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
v2556 | Protocol Your game must run protocol 2556 to join. |
cs104046 | Build The server runs game build 104046. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.