Statistical profileOnline
A Rust Server
185.199.95.70:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 3
Rank
#7,306
top 33%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #7,306 of all ranked servers, the top 33%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on A Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:14 UTC2d ago | 1 | – | running | 1 |
| Sun 25 Oct, 21:11 UTC3d ago | 3 | – | 1 days | 14 |
| Wed 14 Oct, 20:11 UTC14d ago | 2 | held half | 11 days | 0 |
| Tue 6 Oct, 16:31 UTC22d ago | 2 | halved by day 2 | 8.2 days | 0 |
| Mon 5 Oct, 12:34 UTC23d ago | 2 | – | 1.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Rust Server
What the server publishes and what was recorded
| Address | 185.199.95.70:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 200 max |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 22:14 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 151 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 79 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on A Rust Server?
No next wipe can be predicted for A Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 2 days 12 hours ago.
How is wipe day run on A Rust Server?
Recent wipes drew an average peak of 2 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 50% of cases. If not, it dropped below half by day 2.
About the server
What does the record show for the uptime and current status of A Rust Server?
At the latest check, A Rust Server was online. About 39 hours ago is when it last restarted, according to the uptime it reports. A total of 74 of 168 hours were up over 7 full days, which is 44% of the time. First recorded by Rust Census on 14 September 2026.
How well does A Rust Server perform?
The figures for the last 48 hours give an average of 30 server fps and a minimum of 30. The world carried up to 36,425 entities, including buildings, deployables and all else. The peak memory use recorded was 2,391 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is A Rust Server based?
A region is not published by A Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.199.95.70:28015 is its address.
What version of Rust has been recorded on A Rust Server?
Rust network protocol 2635 and build 168909 on Linux is the version A Rust Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on A Rust Server?
At counting time A Rust Server recorded 0 players across 40 slots. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 14:00 UTC: 1 players.
How does A Rust Server compare with other servers in the rankings?
For seven-day player hours, A Rust Server is ranked #7,306, placing it in the top 33% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry A Rust Server?
These Rust Census lists include A Rust Server: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on A Rust Server: what do they indicate?
Read by the game's server browser, A Rust Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts200 (Group limit): The limit is 200 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for A Rust Server?
A Rust Server runs a procedural map of size 2,600 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
How is A Rust Server configured, and what rules does it keep?
No gather rate is given in the name of A Rust Server. No group exceeds 200 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to A Rust Server?
Enter client.connect 185.199.95.70:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts200,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts200 | Group limit The limit is 200 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.