Statistical profileOffline
RUST GAMES
185.192.124.4:7028 checked 20h ago
Connect to this server
1. Main points
Players now
3/ 40
8% full
7-day average
2
peak 6
Rank
#2,655
top 12%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 3 players on it, 8% of its 40 slots.
- Over the last seven days it averaged 2 players, with a peak of 6.
- It ranks #2,655 of all ranked servers, the top 12%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on RUST GAMES
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.1 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
5
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:59 UTC1d ago | – | – | running | 2 |
| Sun 25 Oct, 23:21 UTC2d ago | 5 | – | 1.1 days | 0 |
| Wed 21 Oct, 21:34 UTC6d ago | 6 | held half | 4.1 days | 0 |
| Fri 16 Oct, 20:24 UTC11d ago | 4 | held half | 5 days | 3 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RUST GAMES
What the server publishes and what was recorded
| Address | 185.192.124.4:7028 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 00:59 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does RUST GAMES wipe, and how often?
Wipes on RUST GAMES fall at irregular times, leaving no next date to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 43 hours.
What should you expect on wipe day at RUST GAMES?
Recent wipes drew an average peak of 5 players. The peak of the latest wipe's crowd came 26 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server details
How reliable is RUST GAMES, and is it online now?
RUST GAMES is offline at the time of this release; it was last seen 20 hours ago. The uptime it reports puts the last restart at about 7 minutes ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 2 October 2026.
How well does RUST GAMES perform?
Average server fps over the last 48 hours was 10, with a low of 5. Buildings, deployables and everything else in the world took the entity count to 93,490. The peak memory use recorded was 2,521 MB. Players feel low fps and a rising entity count as lag.
Which location does RUST GAMES run from?
No region is given by RUST GAMES. Rust Census does not look up where the machine stands; it shows where a server says it is. At 185.192.124.4:7028 it is addressed.
What version of Rust has been recorded on RUST GAMES?
This release lists RUST GAMES on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on RUST GAMES?
The last count for RUST GAMES was 20 hours ago; it is offline at present. Averaged over seven days: 2 players, with a peak of 6. An average of 5 players was recorded at 02:00 UTC, the busiest hour of the last 48.
What position does RUST GAMES hold in the server rankings?
The rank for RUST GAMES is #2,655 on seven-day player hours, in the top 12% of ranked servers.
Tag details
Which Rust Census filters and lists cover RUST GAMES?
The Rust Census lists that RUST GAMES fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on RUST GAMES?
Read by the game's server browser, RUST GAMES publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on RUST GAMES?
The procedural map on RUST GAMES is generated by the game, measures 3,000 and carries seed 1. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for RUST GAMES?
The name of RUST GAMES carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to RUST GAMES?
You can open the console in Rust with F1 and enter client.connect 185.192.124.4:7028; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.