Statistical profileOnline
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
EU 185.189.255.236:35400 checked 9m ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
11
peak 49
Rank
#911
top 4% · #399 in EU
Last wipe
16h ago
weekly schedule
Next wipe
6d 17h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 1 players on it, 2% of its 50 slots.
- Over the last seven days it averaged 11 players, with a peak of 49.
- It ranks #911 of all ranked servers, the top 4%, and #399 in EU, on player hours over the last seven days.
- Its current map went up 16h ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 4% of all ranked servers, top 14% in EU, and #73 of the duo servers (top 17%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Usual gap
2 days
between real wipes
On rhythm
75%
of its recent wipes
Wipe-day peak
37
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 17h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 13d 7h | Thu 12 Nov, 08:58 UTC | Own schedule |
| 20d 7h | Thu 19 Nov, 08:58 UTC | Own schedule |
| 27d 7h | Thu 26 Nov, 08:58 UTC | Own schedule |
| 34d 17h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 41d 7h | Thu 10 Dec, 08:58 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 08:58 UTC16h ago | – | – | running | 5 |
| Sun 25 Oct, 08:58 UTC4d ago | 46 | halved by day 1 | 4 days | 16 |
| Fri 23 Oct, 08:59 UTC6d ago | 34 | halved by day 1 | 2 days | 11 |
| Wed 21 Oct, 08:59 UTC8d ago | 31 | halved by day 1 | 2 days | 12 |
| Mon 19 Oct, 08:59 UTC10d ago | 29 | halved by day 1 | 2 days | 7 |
| Thu 15 Oct, 08:59 UTC14d ago | 33 | halved by day 1 | 4 days | 5 |
| Tue 13 Oct, 08:59 UTC16d ago | 25 | halved by day 1 | 2 days | 6 |
| Sun 11 Oct, 08:59 UTC18d ago | 45+5 queue | halved by day 1 | 2 days | 16 |
| Fri 9 Oct, 08:59 UTC20d ago | 39+1 queue | halved by day 1 | 2 days | 6 |
| Wed 7 Oct, 08:58 UTC22d ago | 35 | halved by day 1 | 2 days | 12 |
| Mon 5 Oct, 08:58 UTC24d ago | 33+1 queue | halved by day 1 | 2 days | 5 |
| Sat 3 Oct, 08:58 UTC26d ago | 38+1 queue | held half | 2 days | 11 |
| Fri 2 Oct, 00:03 UTC28d ago | 38+2 queue | – | 1.4 days | 2 |
| Thu 1 Oct, 08:58 UTC28d ago | 46+2 queue | – | 0.6 days | 15 |
| Tue 29 Sep, 08:58 UTC30d ago | 34 | held half | 2 days | 9 |
| Sun 27 Sep, 09:08 UTC32d ago | 49+6 queue | – | 2 days | 15 |
| Fri 25 Sep, 08:57 UTC34d ago | 26+2 queue | held half | 2 days | 7 |
| Wed 23 Sep, 08:58 UTC36d ago | 40 | halved by day 1 | 2 days | 12 |
| Mon 21 Sep, 08:58 UTC38d ago | 37+2 queue | halved by day 1 | 2 days | 12 |
| Sat 19 Sep, 08:58 UTC40d ago | 54+2 queue | halved by day 1 | 2 days | 9 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
1000 · seed 213202836
Table 3: The world
As the server publishes it
| Map | CHOYKA MAPS |
|---|---|
| Size | 1000 |
| Seed | 213202836 |
8. Server characteristics
Table 4: Characteristics of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
What the server publishes and what was recorded
| Address | 185.189.255.236:35400 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | duo |
| Wipe schedule | weekly |
| Last wipe | 29 Oct 2026, 08:58 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
❖ Welcome to CHOYKA RUST ❖ Добро пожаловать на CHOYKA RUST #1 ❖ Best Custom Map's ❖Полу-Классический сервер X2 ❖ ❖ Great Administration ❖ Отличная администрация ❖ NO ABUSE ❖ NO DISMORAL ❖ NO CHEAT ❖ NO ROOFCAMP ❖ NO PLAY 2+ (SERVER SOLO/DUO) ❖NO DESPAWN LOOT
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea | EU · duo · 2x · weekly · 12 on average | 0 / 50 |
| [EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAP | EU · trio · 2x · weekly · 2 on average | 0 / 40 |
| #4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP | EU · duo · 5x · weekly · 19 on average | 8 / 100 |
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ | EU · groups of 60+ · 2x · weekly · 4 on average | 0 / 100 |
| #1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP | EU · trio · 5x · weekly · 70 on average | 13 / 100 |
| #2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ | EU · trio · 20x · weekly · 7 on average | 3 / 100 |
11. Quick answers
From the figures on this page.
Wipe records
When does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe, and how often?
As its schedule cannot be confirmed from the few wipes of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on record, the prediction follows its tag. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. 16 hours have passed since this world was made. A weekly wipe schedule is published in its tags.
How is wipe day run on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The average busiest point of its recent wipes drew 37 players. The peak of the latest wipe's crowd came 2 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 1.
Server record
How reliable is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and is it online now?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online at the time of this release. By its own reported uptime, it restarted about 14 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 13 September 2026.
What does the performance record of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea show?
Average server fps over the last 48 hours was 448, with a low of 316. Buildings, deployables and everything else in the world took the entity count to 11,871. Memory use reached 1,503 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run from?
With its EU tag, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself in Europe. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.189.255.236:35400 is its address.
What version of Rust has been recorded on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Rust network protocol 2635 and build 168909 on Windows is the version CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea carry?
At counting time CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea recorded 1 players across 50 slots. This release records a seven-day average of 11 players and a peak of 49. Over the past 48 hours the highest average fell at 10:00 UTC: 33 players.
How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea compare with other servers in the rankings?
On player hours over the last seven days CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea stands at #911, #399 in Europe, in the top 4% of ranked servers. This release places it #73 among duo servers.
Lists and tags
On Rust Census, which lists and filters carry CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The Rust Census lists that CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea fits are: Rust 2x servers, counted, Duo Rust servers, group limit 2, EU Rust servers: the regional count, Modded Rust servers, counted and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Average players: 10+ on average.
The tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: what do they indicate?
Read by the game's server browser, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): The limit is 2 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes are run every week; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): The server browser files this server under Europe. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Size 1,000 and seed 213202836: that is the procedural map on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. Recorded under map name: CHOYKA MAPS.
How is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea configured, and what rules does it keep?
The name of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea records a gather rate of 2x. For groups (duo), the maximum is 2 players. It runs battlefield, fast PvP with kits and high rates. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Enter client.connect 185.189.255.236:35400 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://choyka.gamestores.app/#/app/store/.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts2 | Group limit The limit is 2 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly Wipes are run every week. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^i | Battlefield Kits and high rates drive fast PvP here. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EU | Europe The server browser files this server under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
