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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 90,952 players on 11,834 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

zombie-test

185.186.143.156:28015 checked 10m ago

moddedoxide
Release date
Next release
In five minutes (21:15 UTC)
Source
Live server queries
Server address
185.186.143.156:28015
First recorded
14 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,268

top 68%

Last wipe

15d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 15d ago.

2. Players

Figure 1: Players on zombie-test

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040022:0007:0016:0002:0011:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of zombie-test

1500 · seed 4242

Map of zombie-test

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed4242
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of zombie-test

What the server publishes and what was recorded

Address185.186.143.156:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 08:42 UTC
Hostname–
First seen14 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average62 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average112 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average119 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347 / 350

10. Quick answers

From the figures on this page.

Wipe details

When does zombie-test wipe, and how often?

Too few wipes of zombie-test are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 15 days 12 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of zombie-test?

zombie-test is online at the time of this release. The uptime it reports puts the last restart at about 4 days 17 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 14 October 2026.

Does zombie-test hold a steady frame rate and connection?

Average server fps over the last 48 hours was 219, with a low of 192. Buildings, deployables and everything else in the world took the entity count to 7,601. Memory use reached 2,270 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for zombie-test?

A region is not published by zombie-test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 185.186.143.156:28015 it is addressed.

On which Rust version does zombie-test operate?

This release lists zombie-test on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for zombie-test?

The present count is 0 players on zombie-test, out of 10 slots. This release gives a seven-day average of 0 players.

What position does zombie-test hold in the server rankings?

The rank for zombie-test is #15,268 on seven-day player hours, in the top 68% of ranked servers.

Lists and tags

Where does zombie-test appear among the Rust Census lists and filters?

Included in these Rust Census lists is zombie-test: Modded Rust servers, counted and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on zombie-test carry?

Read by the game's server browser, zombie-test publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on zombie-test?

Size 1,500 and seed 4242: that is the procedural map on zombie-test, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is zombie-test configured, and what rules does it keep?

No gather rate is given in the name of zombie-test. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join zombie-test?

Enter client.connect 185.186.143.156:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build The server runs game build 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded This server is listed as modded, with plugins or settings that change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.