Statistical profileOffline
MAR Rust Test Baseline
185.175.93.189:28115 checked 34d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#16,232
top 71%
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #16,232 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 43d ago.
2. Players
Figure 1: Players on MAR Rust Test Baseline
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of MAR Rust Test Baseline
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of MAR Rust Test Baseline
What the server publishes and what was recorded
| Address | 185.175.93.189:28115 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Sep 2026, 15:14 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 0 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 47 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 12 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 45 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 211 / 215 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on MAR Rust Test Baseline?
The rhythm of MAR Rust Test Baseline's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 43 days 9 hours ago.
About the server
How reliable is MAR Rust Test Baseline, and is it online now?
Last seen 34 days 16 hours ago, MAR Rust Test Baseline is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 24 September 2026.
In which location is MAR Rust Test Baseline based?
No region is published by MAR Rust Test Baseline. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 185.175.93.189:28115 is its address.
Which Rust version is MAR Rust Test Baseline running?
The version in use on MAR Rust Test Baseline is Rust network protocol 2633 and build 163794 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does MAR Rust Test Baseline carry?
The last count for MAR Rust Test Baseline was 34 days 16 hours ago; it is offline at present.
In the rankings of Rust servers, where is MAR Rust Test Baseline placed?
For seven-day player hours, MAR Rust Test Baseline is ranked #16,232, placing it in the top 71% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry MAR Rust Test Baseline?
Included in these Rust Census lists is MAR Rust Test Baseline: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on MAR Rust Test Baseline?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163794 (Build): Build 163794 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server are the tags MAR Rust Test Baseline publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for MAR Rust Test Baseline?
A procedural map runs on MAR Rust Test Baseline, generated by the game.
How is MAR Rust Test Baseline configured, and what rules does it keep?
No gather rate is recorded for MAR Rust Test Baseline in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to MAR Rust Test Baseline?
Enter client.connect 185.175.93.189:28115 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players The server holds 4 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163794 | Build Build 163794 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.