Statistical profileOffline
MAR Rust Test Baseline
185.175.93.132:28115 checked 40d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,405
no region published
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,405 of all ranked servers, on player hours over the last seven days.
- Its current map went up 43d ago.
2. Players
Figure 1: Players on MAR Rust Test Baseline
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of MAR Rust Test Baseline
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of MAR Rust Test Baseline
What the server publishes and what was recorded
| Address | 185.175.93.132:28115 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Sep 2026, 15:14 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 21 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 182 / 215 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for MAR Rust Test Baseline: what is it?
The rhythm of MAR Rust Test Baseline's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 43 days 9 hours ago.
About the server
How reliable is MAR Rust Test Baseline, and is it online now?
MAR Rust Test Baseline is offline at the time of this release; it was last seen 40 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 16 September 2026.
In which location is MAR Rust Test Baseline based?
No region is published by MAR Rust Test Baseline. Rust Census does not look up where the machine stands; it shows where a server says it is. At 185.175.93.132:28115 it is addressed.
Which Rust version is MAR Rust Test Baseline running?
This release lists MAR Rust Test Baseline on Rust network protocol 2633 and build 163794, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does MAR Rust Test Baseline carry?
At this release MAR Rust Test Baseline is offline, having last been seen 40 days 9 hours ago.
In the rankings of Rust servers, where is MAR Rust Test Baseline placed?
For seven-day player hours, MAR Rust Test Baseline is ranked #15,405, placing it in the top – of all ranked servers.
Tag details
Where does MAR Rust Test Baseline appear among the Rust Census lists and filters?
Included in these Rust Census lists is MAR Rust Test Baseline: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by each tag shown on MAR Rust Test Baseline?
Read by the game's server browser, MAR Rust Test Baseline publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): Build 163794 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for MAR Rust Test Baseline?
A procedural map runs on MAR Rust Test Baseline, generated by the game.
What settings and rules have been listed for MAR Rust Test Baseline?
No gather rate is recorded for MAR Rust Test Baseline in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join MAR Rust Test Baseline?
You can open the console in Rust with F1 and enter client.connect 185.175.93.132:28115; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players Slots: 4. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs163794 | Build Build 163794 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.