Statistical profileOnline
vulxN_
185.125.205.105:28080 checked 6m ago
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1. Main points
Players now
0/ 70
0% full
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 70 slots.
- It ranks #15,276 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on vulxN_
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 05:26 UTC14d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of vulxN_
What the server publishes and what was recorded
| Address | 185.125.205.105:28080 |
|---|---|
| Region | – |
| Max players | 70 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Oct 2026, 05:26 UTC |
| Hostname | – |
| First seen | 5 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 252 on average | 269 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 230 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 87 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 18 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 65 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 22 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does vulxN_ wipe, and how often?
Too few wipes of vulxN_ are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 14 days 17 hours ago.
On vulxN_, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of vulxN_?
This release records vulxN_ as online. About 38 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 5 October 2026.
Does vulxN_ hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 67 server fps and a minimum of 54. The world carried up to 215,947 entities, including buildings, deployables and all else. Up to 4,926 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for vulxN_?
No region is published by vulxN_. Rust Census does not look up where the machine stands; it shows where a server says it is. At 185.125.205.105:28080 it is addressed.
On which Rust version does vulxN_ operate?
Rust network protocol 2634 and build 166652 on Windows is the version vulxN_ runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for vulxN_?
The present count is 0 players on vulxN_, out of 70 slots. This release gives a seven-day average of 0 players.
How does vulxN_ compare with other servers in the rankings?
For seven-day player hours, vulxN_ is ranked #15,276, placing it in the top 69% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover vulxN_?
The Rust Census lists that vulxN_ fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on vulxN_ carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp70 (Max players): Slots: 70; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat here; the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins are handled by Carbon on this server are the tags vulxN_ publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for vulxN_?
vulxN_ runs a procedural map of size 6,000 with seed 481981, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On vulxN_, what rules and settings are in force?
The name of vulxN_ carries no gather rate. 8 players is the group limit, the game's default. pve is the game mode recorded, no fighting other players. Plugins or settings change the game, and the browser lists it under Modded. Carbon plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join vulxN_?
Enter client.connect 185.125.205.105:28080 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp70,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp70 | Max players Slots: 70. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.