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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,743 players on 11,691 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

测试

EA 183.221.149.37:33861 checked 39d ago

biweekly wipes vanilla
Release date
Next release
In five minutes (15:05 UTC)
Source
Live server queries
Server address
183.221.149.37:33861
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,392

#477 in EA

Last wipe

40d ago

biweekly schedule

Next wipe

1d 10h

Thu 29 Oct, 21:31 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,392 of all ranked servers, and #477 in EA, on player hours over the last seven days.
  • Its current map went up 40d ago; the next wipe is expected Thursday 29 October, 21:31 UTC, biweekly: 14 days after its last wipe.

2. Players

Figure 1: Players on 测试

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 29 October, 21:31 UTC, in 1d 10h. Biweekly: 14 days after its last wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of 测试

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of 测试

What the server publishes and what was recorded

Address183.221.149.37:33861
RegionEA
Max players2
Group limit8, the default
Wipe schedulebiweekly
Last wipe17 Sep 2026, 21:31 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 76 on average48 / 200
Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.comEA · groups of 8+ · biweekly · 46 on average36 / 215
Rustafied.com - SEA MediumEA · groups of 16+ · biweekly · 30 on average6 / 100
[SEA/KR/JP] Rusty Malaysia | Biweekly | VanillaEA · groups of 8+ · biweekly · 5 on average1 / 200
JP ONLY 2WEEK SOLO/DUO/TORIO#84EA · groups of 8+ · biweekly · 3 on average1 / 60
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average3 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for 测试: what is it?

From biweekly: 14 days after its last wipe, the next wipe of 测试 is estimated. On Thursday 29 October at 21:31 UTC the next wipe is expected. 40 days 13 hours have passed since this world was made. Its tags carry a wipe schedule of every two weeks.

Server record

Is 测试 up, and how well has it held up?

测试 is offline at the time of this release; it was last seen 39 days 19 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 18 September 2026.

What location has been recorded for 测试?

With its EA tag, 测试 lists itself in Asia. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 183.221.149.37:33861 is its address.

Which Rust version is 测试 running?

The version in use on 测试 is Rust network protocol 2633 and build 164530 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

How many players does 测试 carry?

At this release 测试 is offline, having last been seen 39 days 19 hours ago.

What position does 测试 hold in the server rankings?

This release ranks 测试 at #15,392 for seven-day player hours, #477 in Asia, inside the top – of ranked servers.

Lists and tags

Where does 测试 appear among the Rust Census lists and filters?

The Rust Census lists that 测试 fits are: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.

What is meant by each tag shown on 测试?

Read by the game's server browser, 测试 publishes these tags: gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; EA (East Asia): East Asia is the region under which the browser lists it. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

Which map is in use on 测试?

测试 runs a procedural map, which the game generates.

How is 测试 configured, and what rules does it keep?

No gather rate is recorded for 测试 in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.

Join details

What is the way to join 测试?

Enter client.connect 183.221.149.37:33861 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,^b,^v,EA,gmvanilla,cs164530,ts8

Game

gmvanillaGame mode The mode is vanilla survival.
mp2Max players Slots: 2.
ts8Group limit This is the game default: 8 to a team.
v2633Protocol Your game must run protocol 2633 to join.
cs164530Build Game build: 164530.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Wipe schedule

^bBiweekly The wipe interval is two weeks.

Difficulty

^vVanilla No rates, kits or rules are changed; this is the game as Facepunch ships it.

Region

EAEast Asia East Asia is the region under which the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.