Statistical profileOffline
Mojaste la Vainilla? WTN-TEAM
181.105.106.225:28015 checked 45d ago
Connect to this server
1. Main points
Players now
2/ 11
18% full
7-day average
0
peak –
Rank
#12,412
no region published
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 2 players on it, 18% of its 11 slots.
- It ranks #12,412 of all ranked servers, on player hours over the last seven days.
- Its current map went up 46d ago.
2. Players
Figure 1: Players on Mojaste la Vainilla? WTN-TEAM
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Mojaste la Vainilla? WTN-TEAM
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Mojaste la Vainilla? WTN-TEAM
What the server publishes and what was recorded
| Address | 181.105.106.225:28015 |
|---|---|
| Region | – |
| Max players | 11 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Sep 2026, 01:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 41 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 91 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 36 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 88 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 309 / 350 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Mojaste la Vainilla? WTN-TEAM: what is it?
The rhythm of Mojaste la Vainilla? WTN-TEAM's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 46 days 20 hours ago.
Server record
How reliable is Mojaste la Vainilla? WTN-TEAM, and is it online now?
Mojaste la Vainilla? WTN-TEAM is offline at the time of this release; it was last seen 45 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 September 2026.
In which location is Mojaste la Vainilla? WTN-TEAM based?
No region is published by Mojaste la Vainilla? WTN-TEAM. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 181.105.106.225:28015 it is addressed.
What version of Rust has been recorded on Mojaste la Vainilla? WTN-TEAM?
Rust network protocol 2633 and build 163493 on Windows is the version Mojaste la Vainilla? WTN-TEAM runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Mojaste la Vainilla? WTN-TEAM?
The last count for Mojaste la Vainilla? WTN-TEAM was 45 days 20 hours ago; it is offline at present.
In the rankings of Rust servers, where is Mojaste la Vainilla? WTN-TEAM placed?
The rank for Mojaste la Vainilla? WTN-TEAM is #12,412 on seven-day player hours, in the top – of ranked servers.
Tag details
Where does Mojaste la Vainilla? WTN-TEAM appear among the Rust Census lists and filters?
The Rust Census lists that Mojaste la Vainilla? WTN-TEAM fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Mojaste la Vainilla? WTN-TEAM carry?
gmvanilla (Game mode): This is vanilla survival; mp11 (Max players): 11 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163493 (Build): Game build: 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^z (Modded): This server is listed as modded, with plugins or settings that change the game; ^y (Carbon): Plugins are handled by Carbon on this server are the tags Mojaste la Vainilla? WTN-TEAM publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Mojaste la Vainilla? WTN-TEAM?
A procedural map runs on Mojaste la Vainilla? WTN-TEAM, generated by the game.
How is Mojaste la Vainilla? WTN-TEAM configured, and what rules does it keep?
No gather rate is recorded for Mojaste la Vainilla? WTN-TEAM in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is disabled.
How to join
What steps are needed to join Mojaste la Vainilla? WTN-TEAM?
Enter client.connect 181.105.106.225:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp11,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163493,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp11 | Max players 11 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163493 | Build Game build: 163493. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
|---|---|
^y | Carbon Plugins are handled by Carbon on this server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.