Statistical profileOffline
LinuxGSM X10SDV
180.165.51.44:28015 checked 2d ago
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1. Main points
Players now
1/ 5
20% full
7-day average
0
peak 1
Rank
#10,142
top 46%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 20% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #10,142 of all ranked servers, the top 46%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on LinuxGSM X10SDV
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 01:40 UTC4d ago | 1 | – | running | 0 |
| Fri 23 Oct, 00:03 UTC6d ago | 0 | – | 2.1 days | 1 |
| Wed 21 Oct, 00:56 UTC8d ago | 1 | – | 2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LinuxGSM X10SDV
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LinuxGSM X10SDV
What the server publishes and what was recorded
| Address | 180.165.51.44:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 01:40 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 189 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 72 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 77 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 39 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 253 / 700 |
10. Quick answers
From the figures on this page.
Wipe details
When does LinuxGSM X10SDV wipe, and how often?
No next wipe can be predicted for LinuxGSM X10SDV, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 4 days 12 hours have passed since this world was made.
On LinuxGSM X10SDV, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 4 hours passed before the crowd peaked.
About the server
How reliable is LinuxGSM X10SDV, and is it online now?
The latest count records LinuxGSM X10SDV as offline, last seen 2 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up 17 of them, or 10%. It was first seen by Rust Census on 17 October 2026.
What location has been recorded for LinuxGSM X10SDV?
A region is not published by LinuxGSM X10SDV. Rust Census does not look up where the machine stands; it shows where a server says it is. 180.165.51.44:28015 is its address.
On which Rust version does LinuxGSM X10SDV operate?
Rust network protocol 2635 and build 168909 on Linux is the version LinuxGSM X10SDV runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does LinuxGSM X10SDV carry?
At this release LinuxGSM X10SDV is offline, having last been seen 2 days 4 hours ago. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is LinuxGSM X10SDV placed?
For seven-day player hours, LinuxGSM X10SDV is ranked #10,142, placing it in the top 46% of all ranked servers.
Tag details
Which Rust Census filters and lists cover LinuxGSM X10SDV?
These Rust Census lists include LinuxGSM X10SDV: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The tags on LinuxGSM X10SDV: what do they indicate?
These are the tags LinuxGSM X10SDV publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for LinuxGSM X10SDV?
LinuxGSM X10SDV runs a procedural map, which the game generates.
What settings and rules have been listed for LinuxGSM X10SDV?
No gather rate is given in the name of LinuxGSM X10SDV. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to LinuxGSM X10SDV?
Enter client.connect 180.165.51.44:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp5 | Max players 5 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.