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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 33,980 players on 11,595 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

DeepSea local validation

178.222.157.41:28025 checked 10d ago

moddedoxide
Release date
Next release
In five minutes (21:35 UTC)
Source
Live server queries
Server address
178.222.157.41:28025
First recorded
17 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,295

top 70%

Last wipe

10d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,295 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on DeepSea local validation

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:16 UTC10d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of DeepSea local validation

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of DeepSea local validation

What the server publishes and what was recorded

Address178.222.157.41:28025
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 15:37 UTC
Hostname–
First seen17 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 159 on average45 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average52 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average27 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average8 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on DeepSea local validation?

With too few wipes of DeepSea local validation on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 12 hours.

How is wipe day run on DeepSea local validation?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

Is DeepSea local validation up, and how well has it held up?

Last seen 10 days 7 hours ago, DeepSea local validation is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 17 October 2026.

Which location does DeepSea local validation run from?

No region is given by DeepSea local validation. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 178.222.157.41:28025 it is addressed.

Which Rust version is DeepSea local validation running?

The version in use on DeepSea local validation is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for DeepSea local validation?

At this release DeepSea local validation is offline, having last been seen 10 days 7 hours ago.

What position does DeepSea local validation hold in the server rankings?

The rank for DeepSea local validation is #15,295 on seven-day player hours, in the top 70% of ranked servers.

Tags, lists

Where does DeepSea local validation appear among the Rust Census lists and filters?

These Rust Census lists include DeepSea local validation: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on DeepSea local validation?

Read by the game's server browser, DeepSea local validation publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on DeepSea local validation?

DeepSea local validation runs a procedural map, which the game generates.

How is DeepSea local validation configured, and what rules does it keep?

No gather rate is given in the name of DeepSea local validation. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join DeepSea local validation?

Enter client.connect 178.222.157.41:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players The server holds 1 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Build 167781 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.