Statistical profileOffline
ScoobyDooRUST
178.176.189.70:28015 checked 10d ago
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1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,275
top 70%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #15,275 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on ScoobyDooRUST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC16d ago | 1 | – | running | 0 |
| Sun 11 Oct, 16:54 UTC17d ago | 1 | – | 1.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ScoobyDooRUST
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of ScoobyDooRUST
What the server publishes and what was recorded
| Address | 178.176.189.70:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 20:55 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 53 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 52 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 7 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for ScoobyDooRUST: what is it?
Too few wipes of ScoobyDooRUST are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 16 days 2 hours have passed since this world was made.
How is wipe day run on ScoobyDooRUST?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
About the server
How reliable is ScoobyDooRUST, and is it online now?
The latest count records ScoobyDooRUST as offline, last seen 10 days 7 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 6 October 2026.
Which location does ScoobyDooRUST run from?
No region is given by ScoobyDooRUST. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 178.176.189.70:28015 it is addressed.
What version of Rust has been recorded on ScoobyDooRUST?
This release lists ScoobyDooRUST on Rust network protocol 2634 and build 167584, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
How many players does ScoobyDooRUST carry?
The last count for ScoobyDooRUST was 10 days 7 hours ago; it is offline at present.
What position does ScoobyDooRUST hold in the server rankings?
For seven-day player hours, ScoobyDooRUST is ranked #15,275, placing it in the top 70% of all ranked servers.
Tags, lists
Where does ScoobyDooRUST appear among the Rust Census lists and filters?
Included in these Rust Census lists is ScoobyDooRUST: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on ScoobyDooRUST: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): This server is listed as modded, with plugins or settings that change the game are the tags ScoobyDooRUST publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for ScoobyDooRUST?
The game generates the procedural map on ScoobyDooRUST.
On ScoobyDooRUST, what rules and settings are in force?
The name of ScoobyDooRUST carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join ScoobyDooRUST?
You can open the console in Rust with F1 and enter client.connect 178.176.189.70:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167584 | Build Game build: 167584. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.