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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,938 players on 11,645 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Oxide Dev - Local

176.60.53.18:28115 checked 17d ago

moddedoxide
Release date
Next release
In five minutes (08:50 UTC)
Source
Live server queries
Server address
176.60.53.18:28115
First recorded
10 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#15,849

top 72%

Last wipe

21d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #15,849 of all ranked servers, the top 72%, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on Rust Oxide Dev - Local

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Oxide Dev - Local

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Oxide Dev - Local

What the server publishes and what was recorded

Address176.60.53.18:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 12:35 UTC
Hostname–
First seen10 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average102 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19 / 1000

10. Quick answers

From the figures on this page.

Wipe records

When does Rust Oxide Dev - Local wipe, and how often?

Too few wipes of Rust Oxide Dev - Local are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 21 days 19 hours ago.

About the server

Is Rust Oxide Dev - Local up, and how well has it held up?

The latest count records Rust Oxide Dev - Local as offline, last seen 17 days 23 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 10 October 2026.

Which location does Rust Oxide Dev - Local run from?

A region is not published by Rust Oxide Dev - Local. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 176.60.53.18:28115 it is addressed.

On which Rust version does Rust Oxide Dev - Local operate?

The version in use on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167398 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Rust Oxide Dev - Local carry?

Rust Oxide Dev - Local is offline at present; its last recording was 17 days 23 hours ago.

How does Rust Oxide Dev - Local compare with other servers in the rankings?

The rank for Rust Oxide Dev - Local is #15,849 on seven-day player hours, in the top 72% of ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Rust Oxide Dev - Local?

These Rust Census lists include Rust Oxide Dev - Local: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on Rust Oxide Dev - Local?

Read by the game's server browser, Rust Oxide Dev - Local publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Rust Oxide Dev - Local?

The game generates the procedural map on Rust Oxide Dev - Local.

How is Rust Oxide Dev - Local configured, and what rules does it keep?

No gather rate is recorded for Rust Oxide Dev - Local in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to Rust Oxide Dev - Local?

Enter client.connect 176.60.53.18:28115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players Slots: 2.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build The server runs game build 167398.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.