Statistical profileOffline
Rust Oxide Dev - Local
176.60.53.184:28115 checked 13d ago
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1. Main points
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#12,834
top 59%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
- It ranks #12,834 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 15d ago.
2. Players
Figure 1: Players on Rust Oxide Dev - Local
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Oxide Dev - Local
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Oxide Dev - Local
What the server publishes and what was recorded
| Address | 176.60.53.184:28115 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 13 Oct 2026, 20:58 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 180 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 187 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 84 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 349 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 238 / 700 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Rust Oxide Dev - Local wipe, and how often?
Too few wipes of Rust Oxide Dev - Local are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 15 days 18 hours ago.
About the server
What does the record show for the uptime and current status of Rust Oxide Dev - Local?
Rust Oxide Dev - Local is offline at the time of this release; it was last seen 13 days 20 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 14 October 2026.
Which location does Rust Oxide Dev - Local run from?
No region is given by Rust Oxide Dev - Local. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 176.60.53.184:28115 it is addressed.
On which Rust version does Rust Oxide Dev - Local operate?
The version in use on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167781 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on Rust Oxide Dev - Local?
Rust Oxide Dev - Local is offline at present; its last recording was 13 days 20 hours ago.
How does Rust Oxide Dev - Local compare with other servers in the rankings?
The rank for Rust Oxide Dev - Local is #12,834 on seven-day player hours, in the top 59% of ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust Oxide Dev - Local?
The Rust Census lists that Rust Oxide Dev - Local fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
The tags on Rust Oxide Dev - Local: what do they indicate?
These are the tags Rust Oxide Dev - Local publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on Rust Oxide Dev - Local?
The game generates the procedural map on Rust Oxide Dev - Local.
What settings and rules have been listed for Rust Oxide Dev - Local?
No gather rate is recorded for Rust Oxide Dev - Local in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to Rust Oxide Dev - Local?
You can open the console in Rust with F1 and enter client.connect 176.60.53.184:28115; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp2 | Max players Slots: 2. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.