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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,070 players on 11,731 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

RPV automatic local test

176.60.52.61:59250 checked 7d ago

moddedcarbon
Release date
Next release
In five minutes (16:15 UTC)
Source
Live server queries
Server address
176.60.52.61:59250
First recorded
22 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,341

top 69%

Last wipe

7d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 1 slots.
  • It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 7d ago.

2. Players

Figure 1: Players on RPV automatic local test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of RPV automatic local test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of RPV automatic local test

What the server publishes and what was recorded

Address176.60.52.61:59250
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 16:07 UTC
Hostname–
First seen22 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average52 / 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average231 / 260

10. Quick answers

From the figures on this page.

Wipe details

When does RPV automatic local test wipe, and how often?

With too few wipes of RPV automatic local test on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 7 days 7 hours ago.

Server details

How reliable is RPV automatic local test, and is it online now?

RPV automatic local test is offline at the time of this release; it was last seen 7 days 7 hours ago. 0 of 144 hours on across the last 6 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 22 October 2026.

What location has been recorded for RPV automatic local test?

A region is not published by RPV automatic local test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 176.60.52.61:59250 is its address.

On which Rust version does RPV automatic local test operate?

The version in use on RPV automatic local test is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for RPV automatic local test?

RPV automatic local test is offline at present; its last recording was 7 days 7 hours ago. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is RPV automatic local test placed?

The rank for RPV automatic local test is #15,341 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does RPV automatic local test appear among the Rust Census lists and filters?

The Rust Census lists that RPV automatic local test fits are: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on RPV automatic local test?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here are the tags RPV automatic local test publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for RPV automatic local test?

RPV automatic local test runs a procedural map, which the game generates.

How is RPV automatic local test configured, and what rules does it keep?

No gather rate is given in the name of RPV automatic local test. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to RPV automatic local test?

You can open the console in Rust with F1 and enter client.connect 176.60.52.61:59250; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp1Max players The server holds 1 slots.
ts8Group limit This is the game default: 8 to a team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build The server runs game build 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.